168 lines
4.2 KiB
C#
168 lines
4.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a nightmare corpse")]
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public class Nightmare : BaseMount
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{
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[Constructable]
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public Nightmare()
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: this("a nightmare")
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{
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}
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[Constructable]
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public Nightmare(string name)
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: base(name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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SetHits(298, 315);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.EvalInt, 10.4, 50.0);
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SetSkill(SkillName.Magery, 10.4, 50.0);
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SetSkill(SkillName.MagicResist, 85.3, 100.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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Fame = 14000;
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Karma = -14000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 95.1;
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switch (Utility.Random(12))
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{
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case 0: PackItem(new BloodOathScroll()); break;
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case 1: PackItem(new HorrificBeastScroll()); break;
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case 2: PackItem(new StrangleScroll()); break;
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case 3: PackItem(new VengefulSpiritScroll()); break;
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}
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switch (Utility.Random(4))
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{
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case 0:
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{
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BodyValue = 116;
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ItemID = 16039;
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break;
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}
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case 1:
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{
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BodyValue = 177;
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ItemID = 16053;
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break;
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}
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case 2:
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{
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BodyValue = 178;
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ItemID = 16041;
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break;
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}
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case 3:
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{
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BodyValue = 179;
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ItemID = 16055;
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break;
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}
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}
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if (Utility.RandomDouble() < 0.05)
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Hue = 1910;
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PackItem(new SulfurousAsh(Utility.RandomMinMax(3, 5)));
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public Nightmare(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 5;
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}
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Barbed;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override int GetAngerSound()
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{
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if (!Controlled)
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return 0x16A;
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return base.GetAngerSound();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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