88 lines
1.8 KiB
C#
88 lines
1.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a mongbat corpse")]
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public class Mongbat : BaseCreature
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{
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[Constructable]
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public Mongbat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a mongbat";
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Body = 39;
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BaseSoundID = 422;
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SetStr(6, 10);
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SetDex(26, 38);
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SetInt(6, 14);
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SetHits(4, 6);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetSkill(SkillName.MagicResist, 5.1, 14.0);
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SetSkill(SkillName.Tactics, 5.1, 10.0);
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SetSkill(SkillName.Wrestling, 5.1, 10.0);
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Fame = 150;
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Karma = -150;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public Mongbat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override bool CanFly
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |