73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a mantra effervescence corpse")]
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public class MantraEffervescence : BaseCreature
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{
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[Constructable]
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public MantraEffervescence()
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: base(AIType.AI_Spellweaving, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a mantra effervescence";
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Body = 0x111;
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BaseSoundID = 0x56E;
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SetStr(130, 150);
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SetDex(120, 130);
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SetInt(150, 230);
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SetHits(150, 250);
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SetDamage(21, 25);
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SetDamageType(ResistanceType.Physical, 30);
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SetDamageType(ResistanceType.Energy, 70);
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SetResistance(ResistanceType.Physical, 60, 65);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 100);
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SetSkill(SkillName.Wrestling, 80.0, 85.0);
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SetSkill(SkillName.Tactics, 80.0, 85.0);
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SetSkill(SkillName.MagicResist, 105.0, 115.0);
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SetSkill(SkillName.Magery, 90.0, 110.0);
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SetSkill(SkillName.EvalInt, 80.0, 90.0);
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SetSkill(SkillName.Meditation, 90.0, 100.0);
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SetSkill(SkillName.Spellweaving, 90.0, 96.0);
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Fame = 6500;
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Karma = -6500;
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SetAreaEffect(AreaEffect.AuraOfEnergy);
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}
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public MantraEffervescence(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |