122 lines
3.3 KiB
C#
122 lines
3.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a liche's corpse")]
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public class LichLord : BaseCreature
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{
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[Constructable]
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public LichLord()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a lich lord";
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this.Body = 79;
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this.BaseSoundID = 412;
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this.SetStr(416, 505);
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this.SetDex(146, 165);
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this.SetInt(566, 655);
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this.SetHits(250, 303);
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this.SetDamage(11, 13);
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this.SetDamageType(ResistanceType.Physical, 0);
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this.SetDamageType(ResistanceType.Cold, 60);
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this.SetDamageType(ResistanceType.Energy, 40);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 50, 60);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.Necromancy, 90, 110.0);
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this.SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 150.5, 200.0);
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this.SetSkill(SkillName.Tactics, 50.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 18000;
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this.Karma = -18000;
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this.VirtualArmor = 50;
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this.PackItem(new GnarledStaff());
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this.PackNecroReg(12, 40);
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switch (Utility.Random(15))
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{
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case 0: PackItem(new LichFormScroll()); break;
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case 1: PackItem(new PoisonStrikeScroll()); break;
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case 2: PackItem(new StrangleScroll()); break;
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case 3: PackItem(new VengefulSpiritScroll()); break;
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case 4: PackItem(new WitherScroll()); break;
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}
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}
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public LichLord(Serial serial)
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: base(serial)
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{
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}
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 4;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich);
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this.AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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