262 lines
6.6 KiB
C#
262 lines
6.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a wolf corpse")]
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public class LeatherWolf : BaseCreature, IRepairableMobile
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{
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public Type RepairResource { get { return typeof(IronIngot); } }
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private const int MaxFellows = 3;
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private List<Mobile> m_Fellows = new List<Mobile>();
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private Timer m_FellowsTimer;
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[Constructable]
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public LeatherWolf()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a leather wolf";
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Body = 739;
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BaseSoundID = 0xE5;
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SetStr(104, 125);
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SetDex(102, 125);
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SetInt(20, 34);
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SetHits(291, 329);
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SetDamage(12, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 49);
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SetResistance(ResistanceType.Fire, 20, 29);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 21, 29);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.MagicResist, 79.5, 94.9);
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SetSkill(SkillName.Tactics, 80.6, 89.4);
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SetSkill(SkillName.Wrestling, 70.9, 88.4);
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Fame = 4500;
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Karma = -4500;
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Tamable = false;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public LeatherWolf(Serial serial)
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: base(serial)
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{
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Controlled && 0.2 > Utility.RandomDouble())
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c.DropItem(new LeatherWolfSkin());
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}
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public override void OnCombatantChange()
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{
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if (Combatant != null && m_FellowsTimer == null)
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{
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m_FellowsTimer = new InternalTimer(this);
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m_FellowsTimer.Start();
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}
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}
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public void CheckFellows()
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{
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if (!Alive || Combatant == null || Map == null || Map == Map.Internal)
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{
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m_Fellows.ForEach(f => f.Delete());
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m_Fellows.Clear();
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m_FellowsTimer.Stop();
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m_FellowsTimer = null;
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}
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else
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{
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for (int i = 0; i < m_Fellows.Count; i++)
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{
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Mobile friend = m_Fellows[i];
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if (friend.Deleted)
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m_Fellows.Remove(friend);
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}
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bool spawned = false;
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for (int i = m_Fellows.Count; i < MaxFellows; i++)
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{
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BaseCreature friend = new LeatherWolfFellow();
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friend.MoveToWorld(Map.GetSpawnPosition(Location, 6), Map);
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friend.Combatant = Combatant;
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if (friend.AIObject != null)
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friend.AIObject.Action = ActionType.Combat;
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m_Fellows.Add(friend);
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spawned = true;
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}
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if (spawned)
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{
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Say(1113132); // The leather wolf howls for help
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PlaySound(0xE6);
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}
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}
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}
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private class InternalTimer : Timer
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{
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private LeatherWolf m_Owner;
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public InternalTimer(LeatherWolf owner)
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: base(TimeSpan.Zero, TimeSpan.FromSeconds(30.0))
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{
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m_Owner = owner;
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}
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protected override void OnTick()
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{
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m_Owner.CheckFellows();
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}
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Canine;
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}
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}
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public override int Hides
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{
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get
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{
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return 7;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager, 2);
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}
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public override int GetIdleSound()
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{
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return 1545;
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}
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public override int GetAngerSound()
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{
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return 1542;
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}
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public override int GetHurtSound()
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{
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return 1544;
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}
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public override int GetDeathSound()
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{
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return 1543;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LeatherWolfFellow : BaseCreature
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{
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[Constructable]
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public LeatherWolfFellow()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a leather wolf";
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Body = 739;
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BaseSoundID = 0xE5;
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SetStr(105, 115);
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SetDex(101, 114);
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SetInt(23, 34);
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SetHits(81, 110);
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SetDamage(9, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 36, 50);
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SetResistance(ResistanceType.Fire, 10, 18);
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SetResistance(ResistanceType.Cold, 23, 29);
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SetResistance(ResistanceType.Poison, 10, 17);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 59.2, 75);
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SetSkill(SkillName.Tactics, 53.3, 64.8);
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SetSkill(SkillName.Wrestling, 64, 79);
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Fame = 2500;
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Karma = -2500;
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}
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public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
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public LeatherWolfFellow(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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/*int version = */
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reader.ReadInt();
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}
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}
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} |