109 lines
3.0 KiB
C#
109 lines
3.0 KiB
C#
using System;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public class LasherStatue : Item, ICreatureStatuette
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{
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public override int LabelNumber { get { return 1157214; } } // Lasher
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public Type CreatureType { get { return typeof(Lasher); } }
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[Constructable]
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public LasherStatue()
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: base(0x9E35)
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{
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LootType = LootType.Blessed;
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}
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public LasherStatue(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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from.SendGump(new ConfirmMountStatuetteGump(this));
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else
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a Lasher corpse")]
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public class Lasher : BaseMount
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{
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[Constructable]
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public Lasher()
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: this("Lasher")
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{
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}
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[Constructable]
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public Lasher(string name)
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: base(name, 1407, 16075, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.BaseSoundID = 0xA8;
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this.SetStr(400);
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this.SetDex(125);
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this.SetInt(50, 55);
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this.SetHits(240);
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this.SetMana(0);
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this.SetDamage(1, 4);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 25.0, 30.0);
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this.SetSkill(SkillName.Tactics, 30.0, 40.0);
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this.SetSkill(SkillName.Wrestling, 30.0, 35.0);
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this.Fame = 300;
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this.Karma = 300;
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this.Tamable = true;
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this.ControlSlots = 1;
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}
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public Lasher(Serial serial)
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: base(serial)
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{
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}
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public override int Meat { get { return 3; } }
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public override int Hides { get { return 10; } }
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public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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