87 lines
2.0 KiB
C#
87 lines
2.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a horde minion corpse")]
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public class HordeMinion : BaseCreature
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{
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[Constructable]
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public HordeMinion()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a horde minion";
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this.Body = 776;
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this.BaseSoundID = 357;
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this.SetStr(16, 40);
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this.SetDex(31, 60);
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this.SetInt(11, 25);
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this.SetHits(10, 24);
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this.SetDamage(5, 10);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 20);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetSkill(SkillName.MagicResist, 10.0);
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this.SetSkill(SkillName.Tactics, 0.1, 15.0);
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this.SetSkill(SkillName.Wrestling, 25.1, 40.0);
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this.Fame = 500;
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this.Karma = -500;
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this.VirtualArmor = 18;
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this.AddItem(new LightSource());
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this.PackItem(new Bone(3));
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// TODO: Body parts
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}
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public HordeMinion(Serial serial)
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: base(serial)
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{
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}
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public override int GetIdleSound()
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{
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return 338;
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}
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public override int GetAngerSound()
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{
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return 338;
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}
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public override int GetDeathSound()
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{
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return 338;
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}
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public override int GetAttackSound()
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{
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return 406;
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}
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public override int GetHurtSound()
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{
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return 194;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |