Files
abysmal-isle/Scripts/Mobiles/Normal/GreaterDragon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

163 lines
3.8 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a dragon corpse")]
public class GreaterDragon : BaseCreature
{
[Constructable]
public GreaterDragon()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5)
{
Name = "a greater dragon";
Body = Utility.RandomList(12, 59);
BaseSoundID = 362;
SetStr(1025, 1425);
SetDex(81, 148);
SetInt(475, 675);
SetHits(1000, 2000);
SetDamage(24, 33);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 85);
SetResistance(ResistanceType.Fire, 65, 90);
SetResistance(ResistanceType.Cold, 40, 55);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 75);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 110.0, 140.0);
SetSkill(SkillName.Magery, 110.0, 140.0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 110.0, 140.0);
SetSkill(SkillName.Tactics, 110.0, 140.0);
SetSkill(SkillName.Wrestling, 115.0, 145.0);
Fame = 22000;
Karma = -15000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
SetWeaponAbility(WeaponAbility.BleedAttack);
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public GreaterDragon(Serial serial)
: base(serial)
{
}
public override bool StatLossAfterTame
{
get
{
return true;
}
}
public override bool ReacquireOnMovement
{
get
{
return !Controlled;
}
}
public override bool AutoDispel
{
get
{
return !Controlled;
}
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override int Meat
{
get
{
return 19;
}
}
public override int Hides
{
get
{
return 30;
}
}
public override HideType HideType
{
get
{
return HideType.Barbed;
}
}
public override int Scales
{
get
{
return 7;
}
}
public override ScaleType ScaleType
{
get
{
return (Body == 12 ? ScaleType.Yellow : ScaleType.Red);
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override bool CanAngerOnTame
{
get
{
return true;
}
}
public override bool CanFly
{
get
{
return true;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
AddLoot(LootPack.Gems, 8);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}