93 lines
2.4 KiB
C#
93 lines
2.4 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a giant turkey corpse" )]
|
|
public class GiantTurkey : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public GiantTurkey()
|
|
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "a giant turkey";
|
|
Body = 1026;
|
|
BaseSoundID = 0x66A;
|
|
|
|
SetStr(1200, 1400);
|
|
SetDex(170, 260);
|
|
SetInt(430, 560);
|
|
|
|
SetHits(25000);
|
|
SetMana(1000);
|
|
|
|
SetDamage(20, 30);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 55, 70);
|
|
SetResistance(ResistanceType.Fire, 70, 90);
|
|
SetResistance(ResistanceType.Cold, 35, 45);
|
|
SetResistance(ResistanceType.Poison, 45, 55);
|
|
SetResistance(ResistanceType.Energy, 45, 55);
|
|
|
|
SetSkill(SkillName.MagicResist, 85.0, 100.0);
|
|
SetSkill(SkillName.Tactics, 100.0, 110.0);
|
|
SetSkill(SkillName.Wrestling, 100.0, 120.0);
|
|
SetSkill(SkillName.Anatomy, 75.0, 80.0);
|
|
|
|
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
|
|
SetWeaponAbility(WeaponAbility.BleedAttack);
|
|
SetAreaEffect(AreaEffect.EssenceOfDisease);
|
|
SetSpecialAbility(SpecialAbility.HowlOfCacophony);
|
|
SetWeaponAbility(WeaponAbility.Dismount);
|
|
}
|
|
|
|
public override int Meat { get { return 1; } }
|
|
public override MeatType MeatType { get { return MeatType.Bird; } }
|
|
public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay; } }
|
|
public override int Feathers { get { return 25; } }
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.UltraRich);
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x66A;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x66A;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x66B;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x66B;
|
|
}
|
|
|
|
public GiantTurkey(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int) 0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|