83 lines
2.0 KiB
C#
83 lines
2.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an enslaved gargoyle corpse")]
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public class EnslavedGargoyle : BaseCreature
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{
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[Constructable]
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public EnslavedGargoyle()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an enslaved gargoyle";
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Body = 0x2F1;
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BaseSoundID = 0x174;
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SetStr(302, 360);
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SetDex(76, 95);
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SetInt(81, 105);
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SetHits(186, 212);
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SetDamage(7, 14);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 25, 30);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.MagicResist, 70.1, 85.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 40.1, 80.0);
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Fame = 3500;
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Karma = 0;
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VirtualArmor = 35;
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if (0.2 > Utility.RandomDouble())
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PackItem(new GargoylesPickaxe());
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SetSpecialAbility(SpecialAbility.AngryFire);
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}
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public EnslavedGargoyle(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |