63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a black order grand mage corpse")]
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public class DragonsFlameGrandMage : DragonsFlameMage
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{
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[Constructable]
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public DragonsFlameGrandMage()
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: base()
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{
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Name = "Black Order Grand Mage";
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Title = "of the Dragon's Flame Sect";
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SetStr(340, 360);
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SetDex(200, 215);
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SetInt(500, 515);
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SetHits(800);
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SetDamage(15, 20);
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Fame = 25000;
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Karma = -25000;
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VirtualArmor = 60;
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}
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public DragonsFlameGrandMage(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get {return true;} }
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public override bool ShowFameTitle { get {return false;} }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosFilthyRich, 6);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new DragonFlameKey());
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if (Utility.RandomDouble() < 0.5)
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c.DropItem(new DragonFlameSectBadge());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |