82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a dog corpse")]
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public class Dog : BaseCreature
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{
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[Constructable]
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public Dog()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a dog";
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Body = 0xD9;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x85;
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SetStr(27, 37);
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SetDex(28, 43);
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SetInt(29, 37);
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SetHits(17, 22);
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SetMana(0);
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SetDamage(4, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 15);
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SetSkill(SkillName.MagicResist, 22.1, 47.0);
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SetSkill(SkillName.Tactics, 19.2, 31.0);
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SetSkill(SkillName.Wrestling, 19.2, 31.0);
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Fame = 0;
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Karma = 300;
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VirtualArmor = 12;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -21.3;
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}
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public Dog(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Canine;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |