232 lines
6.3 KiB
C#
232 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using System.Linq;
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namespace Server.Mobiles
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{
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[CorpseName("a demon knight corpse")]
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public class DemonKnight : BaseCreature
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{
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private bool m_InHere;
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[Constructable]
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public DemonKnight()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("demon knight");
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Title = "the Dark Father";
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Body = 318;
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BaseSoundID = 0x165;
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SetStr(500);
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SetDex(100);
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SetInt(1000);
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SetHits(30000);
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SetMana(5000);
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SetDamage(17, 21);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 70, 80);
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SetSkill(SkillName.Wrestling, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.MagicResist, 150.0);
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SetSkill(SkillName.DetectHidden, 100.0);
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SetSkill(SkillName.Magery, 100.0);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Meditation, 120.0);
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SetSkill(SkillName.Necromancy, 120.0);
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SetSkill(SkillName.SpiritSpeak, 120.0);
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Fame = 28000;
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Karma = -28000;
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VirtualArmor = 64;
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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SetWeaponAbility(WeaponAbility.WhirlwindAttack);
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ForceActiveSpeed = 0.38;
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ForcePassiveSpeed = 0.66;
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}
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public DemonKnight(Serial serial)
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: base(serial)
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{
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}
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public override bool CanFlee { get { return false; } }
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public override bool IgnoreYoungProtection
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{
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get
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{
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return Core.ML;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.SE;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return Core.SE;
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}
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}
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public override bool AreaPeaceImmune
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{
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get
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{
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return Core.SE;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 6;
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}
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}
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public override void OnDeath(Container c)
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{
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List<DamageStore> rights = GetLootingRights();
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int top = 0;
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Item blood = null;
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foreach (Mobile m in rights.Select(x => x.m_Mobile).Distinct().Take(3))
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{
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if (top == 0)
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blood = new BloodOfTheDarkFather(5);
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else if (top == 1)
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blood = new BloodOfTheDarkFather(3);
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else if (top == 2)
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blood = new BloodOfTheDarkFather(2);
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top++;
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if (m.Backpack == null || !m.Backpack.TryDropItem(m, blood, false))
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{
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m.BankBox.DropItem(blood);
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}
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}
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base.OnDeath(c);
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}
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public static Mobile FindRandomPlayer(BaseCreature creature)
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{
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List<DamageStore> rights = creature.GetLootingRights();
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for (int i = rights.Count - 1; i >= 0; --i)
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{
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DamageStore ds = rights[i];
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if (!ds.m_HasRight)
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rights.RemoveAt(i);
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}
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if (rights.Count > 0)
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return rights[Utility.Random(rights.Count)].m_Mobile;
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return null;
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}
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public override bool TeleportsTo { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.SuperBoss, 2);
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AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (from != null && from != this && !m_InHere)
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{
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m_InHere = true;
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AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
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MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
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PlaySound(0x491);
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if (0.05 > Utility.RandomDouble())
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(CreateBones_Callback), from);
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m_InHere = false;
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}
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}
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public virtual void CreateBones_Callback(object state)
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{
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Mobile from = (Mobile)state;
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Map map = from.Map;
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if (map == null)
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return;
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int count = Utility.RandomMinMax(1, 3);
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for (int i = 0; i < count; ++i)
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{
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int x = from.X + Utility.RandomMinMax(-1, 1);
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int y = from.Y + Utility.RandomMinMax(-1, 1);
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int z = from.Z;
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if (!map.CanFit(x, y, z, 16, false, true))
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{
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z = map.GetAverageZ(x, y);
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if (z == from.Z || !map.CanFit(x, y, z, 16, false, true))
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continue;
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}
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UnholyBone bone = new UnholyBone();
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bone.Hue = 0;
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bone.Name = "unholy bones";
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bone.ItemID = Utility.Random(0xECA, 9);
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bone.MoveToWorld(new Point3D(x, y, z), map);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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