Files
abysmal-isle/Scripts/Mobiles/Normal/CrystalLatticeSeeker.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

182 lines
5.0 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a Crystal Lattice Seeker corpse")]
public class CrystalLatticeSeeker : BaseCreature
{
[Constructable]
public CrystalLatticeSeeker()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "Crystal Lattice Seeker";
this.Body = 0x7B;
this.Hue = 0x47E;
this.SetStr(550, 850);
this.SetDex(190, 250);
this.SetInt(350, 450);
this.SetHits(350, 550);
this.SetDamage(13, 19);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 80, 90);
this.SetResistance(ResistanceType.Fire, 40, 50);
this.SetResistance(ResistanceType.Cold, 40, 50);
this.SetResistance(ResistanceType.Poison, 40, 50);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.Anatomy, 50.0, 75.0);
this.SetSkill(SkillName.EvalInt, 90.0, 100.0);
this.SetSkill(SkillName.Magery, 100.0, 100.0);
this.SetSkill(SkillName.Meditation, 90.0, 100.0);
this.SetSkill(SkillName.MagicResist, 90.0, 100.0);
this.SetSkill(SkillName.Tactics, 90.0, 100.0);
this.SetSkill(SkillName.Wrestling, 90.0, 100.0);
this.Fame = 17000;
this.Karma = -17000;
for (int i = 0; i < Utility.RandomMinMax(0, 2); i++)
{
this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
}
public CrystalLatticeSeeker(Serial serial)
: base(serial)
{
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.75 )
c.DropItem( new CrystallineFragments() );
if ( Utility.RandomDouble() < 0.07 )
c.DropItem( new PiecesOfCrystal() );
}
public override int Feathers
{
get
{
return 100;
}
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich, 4);
AddLoot( LootPack.Parrot );
this.AddLoot(LootPack.Gems);
this.AddLoot(LootPack.HighScrolls, 2);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() < 0.1)
this.Drain(defender);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Utility.RandomDouble() < 0.1)
this.Drain(attacker);
}
public virtual void Drain(Mobile m)
{
int toDrain;
switch ( Utility.Random(3) )
{
case 0:
{
this.Say(1042156); // I can grant life, and I can sap it as easily.
this.PlaySound(0x1E6);
toDrain = Utility.RandomMinMax(3, 6);
this.Hits += toDrain;
m.Hits -= toDrain;
break;
}
case 1:
{
this.Say(1042157); // You'll go nowhere, unless I deem it should be so.
this.PlaySound(0x1DF);
toDrain = Utility.RandomMinMax(10, 25);
this.Stam += toDrain;
m.Stam -= toDrain;
break;
}
case 2:
{
this.Say(1042155); // Your power is mine to use as I will.
this.PlaySound(0x1F8);
toDrain = Utility.RandomMinMax(15, 25);
this.Mana += toDrain;
m.Mana -= toDrain;
break;
}
}
}
public override int GetAttackSound()
{
return 0x2F6;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetIdleSound()
{
return 0x2FA;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}