182 lines
5.0 KiB
C#
182 lines
5.0 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a Crystal Lattice Seeker corpse")]
|
|
public class CrystalLatticeSeeker : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public CrystalLatticeSeeker()
|
|
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
this.Name = "Crystal Lattice Seeker";
|
|
this.Body = 0x7B;
|
|
this.Hue = 0x47E;
|
|
|
|
this.SetStr(550, 850);
|
|
this.SetDex(190, 250);
|
|
this.SetInt(350, 450);
|
|
|
|
this.SetHits(350, 550);
|
|
|
|
this.SetDamage(13, 19);
|
|
|
|
this.SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
this.SetResistance(ResistanceType.Physical, 80, 90);
|
|
this.SetResistance(ResistanceType.Fire, 40, 50);
|
|
this.SetResistance(ResistanceType.Cold, 40, 50);
|
|
this.SetResistance(ResistanceType.Poison, 40, 50);
|
|
this.SetResistance(ResistanceType.Energy, 40, 50);
|
|
|
|
this.SetSkill(SkillName.Anatomy, 50.0, 75.0);
|
|
this.SetSkill(SkillName.EvalInt, 90.0, 100.0);
|
|
this.SetSkill(SkillName.Magery, 100.0, 100.0);
|
|
this.SetSkill(SkillName.Meditation, 90.0, 100.0);
|
|
this.SetSkill(SkillName.MagicResist, 90.0, 100.0);
|
|
this.SetSkill(SkillName.Tactics, 90.0, 100.0);
|
|
this.SetSkill(SkillName.Wrestling, 90.0, 100.0);
|
|
|
|
this.Fame = 17000;
|
|
this.Karma = -17000;
|
|
|
|
for (int i = 0; i < Utility.RandomMinMax(0, 2); i++)
|
|
{
|
|
this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
|
|
}
|
|
}
|
|
|
|
public CrystalLatticeSeeker(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void OnDeath( Container c )
|
|
{
|
|
base.OnDeath( c );
|
|
|
|
if ( Utility.RandomDouble() < 0.75 )
|
|
c.DropItem( new CrystallineFragments() );
|
|
|
|
if ( Utility.RandomDouble() < 0.07 )
|
|
c.DropItem( new PiecesOfCrystal() );
|
|
}
|
|
|
|
public override int Feathers
|
|
{
|
|
get
|
|
{
|
|
return 100;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 5;
|
|
}
|
|
}
|
|
public override void GenerateLoot()
|
|
{
|
|
this.AddLoot(LootPack.FilthyRich, 4);
|
|
AddLoot( LootPack.Parrot );
|
|
this.AddLoot(LootPack.Gems);
|
|
this.AddLoot(LootPack.HighScrolls, 2);
|
|
}
|
|
|
|
public override void OnGaveMeleeAttack(Mobile defender)
|
|
{
|
|
base.OnGaveMeleeAttack(defender);
|
|
|
|
if (Utility.RandomDouble() < 0.1)
|
|
this.Drain(defender);
|
|
}
|
|
|
|
public override void OnGotMeleeAttack(Mobile attacker)
|
|
{
|
|
base.OnGotMeleeAttack(attacker);
|
|
|
|
if (Utility.RandomDouble() < 0.1)
|
|
this.Drain(attacker);
|
|
}
|
|
|
|
public virtual void Drain(Mobile m)
|
|
{
|
|
int toDrain;
|
|
|
|
switch ( Utility.Random(3) )
|
|
{
|
|
case 0:
|
|
{
|
|
this.Say(1042156); // I can grant life, and I can sap it as easily.
|
|
this.PlaySound(0x1E6);
|
|
|
|
toDrain = Utility.RandomMinMax(3, 6);
|
|
this.Hits += toDrain;
|
|
m.Hits -= toDrain;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
this.Say(1042157); // You'll go nowhere, unless I deem it should be so.
|
|
this.PlaySound(0x1DF);
|
|
|
|
toDrain = Utility.RandomMinMax(10, 25);
|
|
this.Stam += toDrain;
|
|
m.Stam -= toDrain;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
this.Say(1042155); // Your power is mine to use as I will.
|
|
this.PlaySound(0x1F8);
|
|
|
|
toDrain = Utility.RandomMinMax(15, 25);
|
|
this.Mana += toDrain;
|
|
m.Mana -= toDrain;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x2F6;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x2F7;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x2F8;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x2F9;
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x2FA;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |