92 lines
2.2 KiB
C#
92 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a clan scratch savage wolf corpse")]
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public class ClanSSW : BaseCreature
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{
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[Constructable]
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public ClanSSW()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Clan Scratch Savage Wolf";
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Body = 98;
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Hue = 0x2C;
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BaseSoundID = 229;
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SetStr(170);
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SetDex(244);
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SetInt(57);
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SetHits(65);
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SetDamage(8, 10);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 80);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Cold, 40, 45);
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SetResistance(ResistanceType.Poison, 25, 30);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.Swords, 99.0, 100.0);
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SetSkill(SkillName.MagicResist, 41.5, 42.5);
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SetSkill(SkillName.Tactics, 65.1, 70.0);
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SetSkill(SkillName.Wrestling, 42.3, 45.5);
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Fame = 3400;
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Karma = -3400;
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VirtualArmor = 50;
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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}
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public ClanSSW(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Canine;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |