Files
abysmal-isle/Scripts/Mobiles/Normal/BlackSolenInfiltratorQueen.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

112 lines
2.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a solen infiltrator corpse")] // TODO: Corpse name?
public class BlackSolenInfiltratorQueen : BaseCreature, IBlackSolen
{
[Constructable]
public BlackSolenInfiltratorQueen()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a black solen infiltrator";
this.Body = 807;
this.BaseSoundID = 959;
this.Hue = 0x453;
this.SetStr(326, 350);
this.SetDex(141, 165);
this.SetInt(96, 120);
this.SetHits(151, 162);
this.SetDamage(10, 15);
this.SetDamageType(ResistanceType.Physical, 70);
this.SetDamageType(ResistanceType.Poison, 30);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 30, 35);
this.SetResistance(ResistanceType.Cold, 25, 35);
this.SetResistance(ResistanceType.Poison, 35, 40);
this.SetResistance(ResistanceType.Energy, 25, 30);
this.SetSkill(SkillName.MagicResist, 90.0);
this.SetSkill(SkillName.Tactics, 90.0);
this.SetSkill(SkillName.Wrestling, 90.0);
this.Fame = 6500;
this.Karma = -6500;
this.VirtualArmor = 50;
SolenHelper.PackPicnicBasket(this);
this.PackItem(new ZoogiFungus((0.05 > Utility.RandomDouble()) ? 16 : 4));
}
public BlackSolenInfiltratorQueen(Serial serial)
: base(serial)
{
}
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
else
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}