137 lines
3.4 KiB
C#
137 lines
3.4 KiB
C#
using System;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("an ancient liche's corpse")]
|
|
public class AncientLich : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public AncientLich()
|
|
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = NameList.RandomName("ancient lich");
|
|
Body = 78;
|
|
BaseSoundID = 412;
|
|
|
|
SetStr(216, 305);
|
|
SetDex(96, 115);
|
|
SetInt(966, 1045);
|
|
|
|
SetHits(560, 595);
|
|
|
|
SetDamage(15, 27);
|
|
|
|
SetDamageType(ResistanceType.Physical, 20);
|
|
SetDamageType(ResistanceType.Cold, 40);
|
|
SetDamageType(ResistanceType.Energy, 40);
|
|
|
|
SetResistance(ResistanceType.Physical, 55, 65);
|
|
SetResistance(ResistanceType.Fire, 25, 30);
|
|
SetResistance(ResistanceType.Cold, 50, 60);
|
|
SetResistance(ResistanceType.Poison, 50, 60);
|
|
SetResistance(ResistanceType.Energy, 25, 30);
|
|
|
|
SetSkill(SkillName.EvalInt, 120.1, 130.0);
|
|
SetSkill(SkillName.Magery, 120.1, 130.0);
|
|
SetSkill(SkillName.Meditation, 100.1, 101.0);
|
|
SetSkill(SkillName.Poisoning, 100.1, 101.0);
|
|
SetSkill(SkillName.MagicResist, 175.2, 200.0);
|
|
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
|
SetSkill(SkillName.Wrestling, 75.1, 100.0);
|
|
SetSkill(SkillName.Necromancy, 120.1, 130.0);
|
|
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
|
|
|
|
Fame = 23000;
|
|
Karma = -23000;
|
|
|
|
VirtualArmor = 60;
|
|
PackNecroReg(100, 200);
|
|
}
|
|
|
|
public AncientLich(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override TribeType Tribe { get { return TribeType.Undead; } }
|
|
|
|
public override OppositionGroup OppositionGroup
|
|
{
|
|
get
|
|
{
|
|
return OppositionGroup.FeyAndUndead;
|
|
}
|
|
}
|
|
public override bool Unprovokable
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override bool BleedImmune
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Lethal;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 5;
|
|
}
|
|
}
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x19D;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x175;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x108;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0xE2;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x28B;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
this.AddLoot(LootPack.FilthyRich, 3);
|
|
this.AddLoot(LootPack.MedScrolls, 2);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|