136 lines
3.9 KiB
C#
136 lines
3.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class SlayerEntry
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{
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private static readonly int[] m_AosTitles = new int[]
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{
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1060479, // undead slayer
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1060470, // orc slayer
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1060480, // troll slayer
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1060468, // ogre slayer
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1060472, // repond slayer
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1060462, // dragon slayer
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1060478, // terathan slayer
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1060475, // snake slayer
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1060467, // lizardman slayer
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1060473, // reptile slayer
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1060460, // demon slayer
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1060466, // gargoyle slayer
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1017396, // Balron Damnation
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1060461, // demon slayer
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1060469, // ophidian slayer
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1060477, // spider slayer
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1060474, // scorpion slayer
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1060458, // arachnid slayer
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1060465, // fire elemental slayer
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1060481, // water elemental slayer
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1060457, // air elemental slayer
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1060471, // poison elemental slayer
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1060463, // earth elemental slayer
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1060459, // blood elemental slayer
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1060476, // snow elemental slayer
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1060464, // elemental slayer
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1070855, // fey slayer
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1156240, // dinosaur slayer
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1156241, // myrmidex slayer
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1156126, // Eodon Slayer
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1156347 // Eodon Tribe Slayer
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};
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private static readonly int[] m_OldTitles = new int[]
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{
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1017384, // Silver
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1017385, // Orc Slaying
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1017386, // Troll Slaughter
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1017387, // Ogre Thrashing
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1017388, // Repond
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1017389, // Dragon Slaying
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1017390, // Terathan
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1017391, // Snake's Bane
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1017392, // Lizardman Slaughter
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1017393, // Reptilian Death
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1017394, // Daemon Dismissal
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1017395, // Gargoyle's Foe
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1017396, // Balron Damnation
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1017397, // Exorcism
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1017398, // Ophidian
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1017399, // Spider's Death
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1017400, // Scorpion's Bane
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1017401, // Arachnid Doom
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1017402, // Flame Dousing
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1017403, // Water Dissipation
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1017404, // Vacuum
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1017405, // Elemental Health
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1017406, // Earth Shatter
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1017407, // Blood Drinking
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1017408, // Summer Wind
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1017409, // Elemental Ban
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1070855 // fey slayer
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};
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private readonly SlayerName m_Name;
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private readonly Type[] m_Types;
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private SlayerGroup m_Group;
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public SlayerEntry(SlayerName name, params Type[] types)
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{
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this.m_Name = name;
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this.m_Types = types;
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}
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public SlayerGroup Group
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{
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get
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{
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return this.m_Group;
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}
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set
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{
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this.m_Group = value;
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}
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}
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public SlayerName Name
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{
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get
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{
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return this.m_Name;
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}
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}
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public Type[] Types
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{
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get
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{
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return this.m_Types;
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}
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}
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public int Title
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{
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get
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{
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int[] titles = (Core.AOS ? m_AosTitles : m_OldTitles);
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return titles[(int)this.m_Name - 1];
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}
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}
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public bool Slays(Mobile m)
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{
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if (m.SpecialSlayerMechanics)
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{
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if (m.SlayerVulnerabilities.Contains(m_Name.ToString()))
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return true;
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else
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return false;
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}
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Type t = m.GetType();
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for (int i = 0; i < this.m_Types.Length; ++i)
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{
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if (this.m_Types[i].IsAssignableFrom(t))
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return true;
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}
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return false;
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}
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}
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} |