184 lines
6.0 KiB
C#
184 lines
6.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Necromancy;
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namespace Server.Items
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{
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/// <summary>
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/// Make your opponent bleed profusely with this wicked use of your weapon.
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/// When successful, the target will bleed for several seconds, taking damage as time passes for up to ten seconds.
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/// The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages.
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/// </summary>
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public class BleedAttack : WeaponAbility
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{
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private static readonly Dictionary<Mobile, BleedTimer> m_BleedTable = new Dictionary<Mobile, BleedTimer>();
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public BleedAttack()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 30;
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}
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}
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public static bool IsBleeding(Mobile m)
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{
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return m_BleedTable.ContainsKey(m);
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}
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public static void BeginBleed(Mobile m, Mobile from, bool splintering = false)
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{
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BleedTimer timer = null;
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if (m_BleedTable.ContainsKey(m))
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{
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if (splintering)
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{
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timer = m_BleedTable[m];
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timer.Stop();
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}
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else
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{
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return;
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}
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}
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Bleed, 1075829, 1075830, TimeSpan.FromSeconds(10), m, String.Format("{0}\t{1}\t{2}", "1", "10", "2")));
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timer = new BleedTimer(from, m, CheckBloodDrink(from));
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m_BleedTable[m] = timer;
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timer.Start();
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from.SendLocalizedMessage(1060159); // Your target is bleeding!
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m.SendLocalizedMessage(1060160); // You are bleeding!
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if (m is PlayerMobile)
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{
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m.LocalOverheadMessage(MessageType.Regular, 0x21, 1060757); // You are bleeding profusely
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m.NonlocalOverheadMessage(MessageType.Regular, 0x21, 1060758, m.Name); // ~1_NAME~ is bleeding profusely
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}
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m.PlaySound(0x133);
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m.FixedParticles(0x377A, 244, 25, 9950, 31, 0, EffectLayer.Waist);
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}
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public static void DoBleed(Mobile m, Mobile from, int damage, bool blooddrinker)
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{
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if (m.Alive && !m.IsDeadBondedPet)
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{
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if (!m.Player)
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damage *= 2;
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m.PlaySound(0x133);
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AOS.Damage(m, from, damage, false, 0, 0, 0, 0, 0, 0, 100, false, false, false);
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if (blooddrinker && from.Hits < from.HitsMax)
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{
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from.SendLocalizedMessage(1113606); //The blood drinker effect heals you.
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from.Heal(damage);
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}
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Blood blood = new Blood();
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blood.ItemID = Utility.Random(0x122A, 5);
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blood.MoveToWorld(m.Location, m.Map);
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}
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else
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{
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EndBleed(m, false);
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}
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}
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public static void EndBleed(Mobile m, bool message)
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{
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Timer t = null;
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if (m_BleedTable.ContainsKey(m))
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{
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t = m_BleedTable[m];
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m_BleedTable.Remove(m);
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}
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if (t == null)
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return;
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t.Stop();
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BuffInfo.RemoveBuff(m, BuffIcon.Bleed);
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if (message)
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m.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
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}
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public static bool CheckBloodDrink(Mobile attacker)
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{
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return attacker.Weapon is BaseWeapon && ((BaseWeapon)attacker.Weapon).WeaponAttributes.BloodDrinker > 0;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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// Necromancers under Lich or Wraith Form are immune to Bleed Attacks.
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TransformContext context = TransformationSpellHelper.GetContext(defender);
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if ((context != null && (context.Type == typeof(LichFormSpell) || context.Type == typeof(WraithFormSpell))) ||
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(defender is BaseCreature && ((BaseCreature)defender).BleedImmune) || Server.Spells.Mysticism.StoneFormSpell.CheckImmunity(defender))
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{
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attacker.SendLocalizedMessage(1062052); // Your target is not affected by the bleed attack!
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return;
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}
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BeginBleed(defender, attacker);
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}
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private class BleedTimer : Timer
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{
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private readonly Mobile m_From;
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private readonly Mobile m_Mobile;
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private int m_Count;
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private int m_MaxCount;
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private readonly bool m_BloodDrinker;
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public BleedTimer(Mobile from, Mobile m, bool blooddrinker)
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: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.0))
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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m_BloodDrinker = blooddrinker;
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m_MaxCount = Spells.SkillMasteries.ResilienceSpell.UnderEffects(m) ? 3 : 5;
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}
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protected override void OnTick()
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{
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if (!m_Mobile.Alive || m_Mobile.Deleted)
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{
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EndBleed(m_Mobile, true);
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}
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else
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{
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int damage = 0;
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if (!Server.Spells.SkillMasteries.WhiteTigerFormSpell.HasBleedMod(m_From, out damage))
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damage = Math.Max(1, Utility.RandomMinMax(5 - m_Count, (5 - m_Count) * 2));
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DoBleed(m_Mobile, m_From, damage, m_BloodDrinker);
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if (++m_Count == m_MaxCount)
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EndBleed(m_Mobile, true);
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}
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}
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}
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}
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}
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