226 lines
4.4 KiB
C#
226 lines
4.4 KiB
C#
#region References
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using System;
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using System.IO;
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#endregion
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namespace Server
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{
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public enum BodyType : byte
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{
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Empty,
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Monster,
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Sea,
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Animal,
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Human,
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Equipment
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}
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public struct Body
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{
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private readonly int m_BodyID;
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private static readonly BodyType[] m_Types;
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static Body()
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{
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if (File.Exists("Data/bodyTable.cfg"))
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{
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using (StreamReader ip = new StreamReader("Data/bodyTable.cfg"))
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{
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m_Types = new BodyType[0x1000];
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string line;
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while ((line = ip.ReadLine()) != null)
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{
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if (line.Length == 0 || line.StartsWith("#"))
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{
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continue;
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}
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var split = line.Split('\t');
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BodyType type;
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int bodyID;
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if (int.TryParse(split[0], out bodyID) && Enum.TryParse(split[1], true, out type) && bodyID >= 0 &&
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bodyID < m_Types.Length)
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{
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m_Types[bodyID] = type;
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}
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else
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{
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Console.WriteLine("Warning: Invalid bodyTable entry:");
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Console.WriteLine(line);
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}
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}
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}
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}
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else
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{
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Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
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m_Types = new BodyType[0];
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}
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}
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public Body(int bodyID)
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{
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m_BodyID = bodyID;
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}
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public BodyType Type
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{
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get
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{
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if (m_BodyID >= 0 && m_BodyID < m_Types.Length)
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{
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return m_Types[m_BodyID];
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}
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else
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{
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return BodyType.Empty;
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}
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}
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}
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public bool IsHuman
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{
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get
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{
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return (m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Human && m_BodyID != 402 &&
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m_BodyID != 403 && m_BodyID != 607 && m_BodyID != 608 && m_BodyID != 970)
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#region Stygian Abyss
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|| m_BodyID == 694 || m_BodyID == 695
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#endregion
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;
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}
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}
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public bool IsMale
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{
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get
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{
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return m_BodyID == 183 || m_BodyID == 185 || m_BodyID == 400 || m_BodyID == 402 || m_BodyID == 605 ||
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m_BodyID == 607 || m_BodyID == 750
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#region Stygian Abyss
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|| m_BodyID == 666 || m_BodyID == 694
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#endregion
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;
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}
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}
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public bool IsFemale
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{
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get
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{
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return m_BodyID == 184 || m_BodyID == 186 || m_BodyID == 401 || m_BodyID == 403 || m_BodyID == 606 ||
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m_BodyID == 608 || m_BodyID == 751
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#region Stygian Abyss
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|| m_BodyID == 667 || m_BodyID == 695
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#endregion
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#region High Seas
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|| m_BodyID == 1253
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#endregion
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;
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}
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}
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public bool IsGhost
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{
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get
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{
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return m_BodyID == 402 || m_BodyID == 403 || m_BodyID == 607 || m_BodyID == 608 || m_BodyID == 970
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#region Stygian Abyss
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|| m_BodyID == 694 || m_BodyID == 695
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#endregion
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;
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}
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}
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public bool IsMonster { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Monster; } }
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public bool IsAnimal { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Animal; } }
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public bool IsEmpty { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Empty; } }
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public bool IsSea { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Sea; } }
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public bool IsEquipment { get { return m_BodyID >= 0 && m_BodyID < m_Types.Length && m_Types[m_BodyID] == BodyType.Equipment; } }
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#region Stygian Abyss
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public bool IsGargoyle { get { return m_BodyID == 666 || m_BodyID == 667 || m_BodyID == 694 || m_BodyID == 695; } }
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#endregion
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public int BodyID { get { return m_BodyID; } }
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public static implicit operator int(Body a)
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{
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return a.m_BodyID;
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}
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public static implicit operator Body(int a)
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{
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return new Body(a);
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}
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public override string ToString()
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{
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return string.Format("0x{0:X}", m_BodyID);
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}
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public override int GetHashCode()
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{
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return m_BodyID;
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}
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public override bool Equals(object o)
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{
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if (o == null || !(o is Body))
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{
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return false;
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}
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return ((Body)o).m_BodyID == m_BodyID;
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}
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public static bool operator ==(Body l, Body r)
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{
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return l.m_BodyID == r.m_BodyID;
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}
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public static bool operator !=(Body l, Body r)
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{
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return l.m_BodyID != r.m_BodyID;
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}
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public static bool operator >(Body l, Body r)
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{
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return l.m_BodyID > r.m_BodyID;
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}
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public static bool operator >=(Body l, Body r)
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{
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return l.m_BodyID >= r.m_BodyID;
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}
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public static bool operator <(Body l, Body r)
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{
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return l.m_BodyID < r.m_BodyID;
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}
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public static bool operator <=(Body l, Body r)
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{
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return l.m_BodyID <= r.m_BodyID;
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}
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}
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} |