41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.EventSystem
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{
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public static class MoongateLocations
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{
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public static List<Point3D> Banks = new List<Point3D>( new Point3D[]
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{
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new Point3D( 1420, 1699, 0 ),
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new Point3D( 2723, 2190, 0 ),
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new Point3D( 2237, 1195, 0 ),
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new Point3D( 5272, 3992, 37 ),
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new Point3D( 1324, 3781, 0 ),
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new Point3D( 2496, 564, 0 ),
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new Point3D( 4462, 1176, 0 ),
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new Point3D( 3770, 1318, 0 ),
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new Point3D( 3688, 2524, 0 ),
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new Point3D( 5675, 3143, 12 ),
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new Point3D( 2894, 3472, 15 ),
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new Point3D( 594, 2154, 0 ),
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new Point3D( 1821, 2818, 0 ),
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new Point3D( 2898, 670, 0 ),
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new Point3D( 630, 858, 0 ),
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new Point3D( 3034, 3374, 15 )
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} );
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public static List<Point3D> Shrines = new List<Point3D>( new Point3D[]
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{
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new Point3D( 1461, 840, 0 ),
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new Point3D( 1855, 875, 0 ),
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new Point3D( 4217, 560, 36 ),
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new Point3D( 1729, 3523, 0 ),
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new Point3D( 4268, 3702, 0 ),
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new Point3D( 1297, 633, 16 ),
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new Point3D( 3352, 293, 4 ),
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new Point3D( 1600, 2484, 5 ),
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new Point3D( 2490, 3935, 0 )
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} );
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}
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} |