124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
|
||
using Server.Items;
|
||
using Server.Mobiles;
|
||
|
||
namespace Server.Spells.Necromancy
|
||
{
|
||
public class WitherSpell : NecromancerSpell
|
||
{
|
||
public override DamageType SpellDamageType { get { return DamageType.SpellAOE; } }
|
||
|
||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||
"Wither", "Kal Vas An Flam",
|
||
203,
|
||
9031,
|
||
Reagent.NoxCrystal,
|
||
Reagent.GraveDust,
|
||
Reagent.PigIron);
|
||
public WitherSpell(Mobile caster, Item scroll)
|
||
: base(caster, scroll, m_Info)
|
||
{
|
||
}
|
||
|
||
public override TimeSpan CastDelayBase
|
||
{
|
||
get
|
||
{
|
||
return TimeSpan.FromSeconds(1.5);
|
||
}
|
||
}
|
||
public override double RequiredSkill
|
||
{
|
||
get
|
||
{
|
||
return 60.0;
|
||
}
|
||
}
|
||
public override int RequiredMana
|
||
{
|
||
get
|
||
{
|
||
return 23;
|
||
}
|
||
}
|
||
public override bool DelayedDamage
|
||
{
|
||
get
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
public override void OnCast()
|
||
{
|
||
if (this.CheckSequence())
|
||
{
|
||
/* Creates a withering frost around the Caster,
|
||
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
|
||
*/
|
||
Map map = this.Caster.Map;
|
||
|
||
if (map != null)
|
||
{
|
||
Effects.PlaySound(this.Caster.Location, map, 0x1FB);
|
||
Effects.PlaySound(this.Caster.Location, map, 0x10B);
|
||
Effects.SendLocationParticles(EffectItem.Create(this.Caster.Location, map, EffectItem.DefaultDuration), 0x37CC, 1, 40, 97, 3, 9917, 0);
|
||
|
||
foreach (var id in AcquireIndirectTargets(Caster.Location, Core.ML ? 4 : 5))
|
||
{
|
||
Mobile m = id as Mobile;
|
||
|
||
this.Caster.DoHarmful(id);
|
||
|
||
if (m != null)
|
||
{
|
||
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
|
||
}
|
||
else
|
||
{
|
||
Effects.SendLocationParticles(id, 0x374A, 1, 30, 97, 3, 9502, 0);
|
||
}
|
||
|
||
double damage = Utility.RandomMinMax(30, 35);
|
||
int karma = m != null ? m.Karma / 100 : 0;
|
||
|
||
damage *= 300 + karma + (this.GetDamageSkill(this.Caster) * 10);
|
||
damage /= 1000;
|
||
|
||
int sdiBonus;
|
||
|
||
if (Core.SE)
|
||
{
|
||
if (Core.SA)
|
||
{
|
||
sdiBonus = SpellHelper.GetSpellDamageBonus(Caster, m, CastSkill, m is PlayerMobile);
|
||
}
|
||
else
|
||
{
|
||
sdiBonus = AosAttributes.GetValue(this.Caster, AosAttribute.SpellDamage);
|
||
|
||
// PvP spell damage increase cap of 15% from an item’s magic property in Publish 33(SE)
|
||
if (id is PlayerMobile && this.Caster.Player && sdiBonus > 15)
|
||
sdiBonus = 15;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sdiBonus = AosAttributes.GetValue(this.Caster, AosAttribute.SpellDamage);
|
||
}
|
||
|
||
damage *= (100 + sdiBonus);
|
||
damage /= 100;
|
||
|
||
SpellHelper.Damage(this, id, damage, 0, 0, 100, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
this.FinishSequence();
|
||
}
|
||
}
|
||
}
|