142 lines
4.2 KiB
C#
142 lines
4.2 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class CloseWoundsSpell : PaladinSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Close Wounds", "Obsu Vulni",
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-1,
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9002);
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public CloseWoundsSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(1.5);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 0.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 10;
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}
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}
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public override int RequiredTithing
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{
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get
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{
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return 10;
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}
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}
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public override int MantraNumber
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{
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get
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{
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return 1060719;
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}
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}// Obsu Vulni
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public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
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{
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return true;
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}
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public override void OnCast()
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{
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this.Caster.Target = new InternalTarget(this);
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}
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public void Target(Mobile m)
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{
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if (!this.Caster.InRange(m, 2))
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{
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this.Caster.SendLocalizedMessage(1060178); // You are too far away to perform that action!
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}
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else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
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{
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this.Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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}
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else if (m.IsDeadBondedPet)
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{
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this.Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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}
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else if (m.Hits >= m.HitsMax)
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{
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this.Caster.SendLocalizedMessage(500955); // That being is not damaged!
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}
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else if (m.Poisoned || Server.Items.MortalStrike.IsWounded(m))
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{
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this.Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, (this.Caster == m) ? 1005000 : 1010398);
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}
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else if (this.CheckBSequence(m))
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{
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SpellHelper.Turn(this.Caster, m);
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/* Heals the target for 7 to 39 points of damage.
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* The caster's Karma affects the amount of damage healed.
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*/
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int toHeal = this.ComputePowerValue(6) + Utility.RandomMinMax(0, 2);
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// TODO: Should caps be applied?
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if (toHeal < 7)
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toHeal = 7;
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else if (toHeal > 39)
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toHeal = 39;
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if ((m.Hits + toHeal) > m.HitsMax)
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toHeal = m.HitsMax - m.Hits;
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//m.Hits += toHeal; //Was previosuly due to the message
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//m.Heal( toHeal, Caster, false );
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SpellHelper.Heal(toHeal, m, this.Caster, false);
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m.SendLocalizedMessage(1060203, toHeal.ToString()); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
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m.PlaySound(0x202);
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m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist);
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m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
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}
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this.FinishSequence();
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}
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private class InternalTarget : Target
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{
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private readonly CloseWoundsSpell m_Owner;
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public InternalTarget(CloseWoundsSpell owner)
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: base(12, false, TargetFlags.Beneficial)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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this.m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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}
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