Files
abysmal-isle/Scripts/Spells/Chivalry/CleanseByFire.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

147 lines
4.4 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class CleanseByFireSpell : PaladinSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Cleanse By Fire", "Expor Flamus",
-1,
9002);
public CleanseByFireSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase
{
get
{
return TimeSpan.FromSeconds(1.0);
}
}
public override double RequiredSkill
{
get
{
return 5.0;
}
}
public override int RequiredMana
{
get
{
return 10;
}
}
public override int RequiredTithing
{
get
{
return 10;
}
}
public override int MantraNumber
{
get
{
return 1060718;
}
}// Expor Flamus
public override void OnCast()
{
this.Caster.Target = new InternalTarget(this);
}
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
{
return true;
}
public void Target(Mobile m)
{
if (!m.Poisoned)
{
this.Caster.SendLocalizedMessage(1060176); // That creature is not poisoned!
}
else if (this.CheckBSequence(m))
{
SpellHelper.Turn(this.Caster, m);
/* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points.
* The amount of fire damage is lessened if the caster has high Karma.
*/
Poison p = m.Poison;
if (p != null)
{
// Cleanse by fire is now difficulty based
int chanceToCure = 10000 + (int)(this.Caster.Skills[SkillName.Chivalry].Value * 75) - ((p.RealLevel + 1) * 2000);
chanceToCure /= 100;
if (chanceToCure > Utility.Random(100))
{
if (m.CurePoison(this.Caster))
{
if (this.Caster != m)
this.Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
}
}
else
{
m.SendLocalizedMessage(1010060); // You have failed to cure your target!
}
}
m.PlaySound(0x1E0);
m.FixedParticles(0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist);
IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 5), m.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 45), m.Map);
Effects.SendMovingParticles(from, to, 0x374B, 1, 0, false, false, 63, 2, 9501, 1, 0, EffectLayer.Head, 0x100);
this.Caster.PlaySound(0x208);
this.Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist);
int damage = 50 - this.ComputePowerValue(4);
// TODO: Should caps be applied?
if (damage < 13)
damage = 13;
else if (damage > 55)
damage = 55;
AOS.Damage(this.Caster, this.Caster, damage, 0, 100, 0, 0, 0, true);
}
this.FinishSequence();
}
private class InternalTarget : Target
{
private readonly CleanseByFireSpell m_Owner;
public InternalTarget(CleanseByFireSpell owner)
: base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial)
{
this.m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
this.m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile from)
{
this.m_Owner.FinishSequence();
}
}
}
}