75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class EnergyBarrier : Item
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{
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private Timer m_SoundTimer;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active
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{
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get { return Visible; }
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set
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{
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if (Active != value)
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{
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Visible = value;
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if (Active)
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m_SoundTimer.Start();
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else
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m_SoundTimer.Stop();
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}
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}
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}
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public EnergyBarrier(Point3D location, Map map)
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: base(0x3967)
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{
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Movable = false;
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Light = LightType.Circle150;
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MoveToWorld(location, map);
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m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50)), new TimerCallback(PlaySound));
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m_SoundTimer.Start();
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}
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protected void PlaySound()
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{
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// Randomize the Timer Interval
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m_SoundTimer.Interval = TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50));
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Effects.PlaySound(Location, Map, Utility.RandomList(0x1DC, 0x210, 0x2F4));
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_SoundTimer != null)
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m_SoundTimer.Stop();
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}
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public EnergyBarrier(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(5.0), new TimerCallback(PlaySound));
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m_SoundTimer.Start();
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}
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}
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} |