Files
abysmal-isle/Scripts/Services/Plants/PlantSystem.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

708 lines
14 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using System.Collections.Generic;
namespace Server.Engines.Plants
{
public enum PlantHealth
{
Dying,
Wilted,
Healthy,
Vibrant
}
public enum PlantGrowthIndicator
{
None,
InvalidLocation,
NotHealthy,
Delay,
Grown,
DoubleGrown
}
public class PlantSystem
{
public static readonly TimeSpan CheckDelay = TimeSpan.FromHours( 23.0 );
private int m_Water;
private int m_Hits;
private int m_Infestation;
private int m_Fungus;
private int m_Poison;
private int m_Disease;
private int m_PoisonPotion;
private int m_CurePotion;
private int m_HealPotion;
private int m_StrengthPotion;
private PlantType m_SeedType;
private PlantHue m_SeedHue;
private int m_AvailableSeeds;
private int m_LeftSeeds;
private int m_AvailableResources;
private int m_LeftResources;
public PlantItem Plant { get; }
public bool FertileDirt { get; set; }
public DateTime NextGrowth { get; set; }
public PlantGrowthIndicator GrowthIndicator { get; private set; }
public bool IsFullWater { get { return m_Water >= 4; } }
public int Water
{
get { return m_Water; }
set
{
if ( value < 0 )
m_Water = 0;
else if ( value > 4 )
m_Water = 4;
else
m_Water = value;
Plant.InvalidateProperties();
}
}
public int Hits
{
get { return m_Hits; }
set
{
if ( m_Hits == value )
return;
if ( value < 0 )
m_Hits = 0;
else if ( value > MaxHits )
m_Hits = MaxHits;
else
m_Hits = value;
if ( m_Hits == 0 )
Plant.Die();
Plant.InvalidateProperties();
}
}
public int MaxHits
{
get { return 10 + (int)Plant.PlantStatus * 2; }
}
public PlantHealth Health
{
get
{
int perc = m_Hits * 100 / MaxHits;
if ( perc < 33 )
return PlantHealth.Dying;
else if ( perc < 66 )
return PlantHealth.Wilted;
else if ( perc < 100 )
return PlantHealth.Healthy;
else
return PlantHealth.Vibrant;
}
}
public int Infestation
{
get { return m_Infestation; }
set
{
if ( value < 0 )
m_Infestation = 0;
else if ( value > 2 )
m_Infestation = 2;
else
m_Infestation = value;
}
}
public int Fungus
{
get { return m_Fungus; }
set
{
if ( value < 0 )
m_Fungus = 0;
else if ( value > 2 )
m_Fungus = 2;
else
m_Fungus = value;
}
}
public int Poison
{
get { return m_Poison; }
set
{
if ( value < 0 )
m_Poison = 0;
else if ( value > 2 )
m_Poison = 2;
else
m_Poison = value;
}
}
public int Disease
{
get { return m_Disease; }
set
{
if ( value < 0 )
m_Disease = 0;
else if ( value > 2 )
m_Disease = 2;
else
m_Disease = value;
}
}
public bool IsFullPoisonPotion { get { return m_PoisonPotion >= 2; } }
public int PoisonPotion
{
get { return m_PoisonPotion; }
set
{
if ( value < 0 )
m_PoisonPotion = 0;
else if ( value > 2 )
m_PoisonPotion = 2;
else
m_PoisonPotion = value;
}
}
public bool IsFullCurePotion { get { return m_CurePotion >= 2; } }
public int CurePotion
{
get { return m_CurePotion; }
set
{
if ( value < 0 )
m_CurePotion = 0;
else if ( value > 2 )
m_CurePotion = 2;
else
m_CurePotion = value;
}
}
public bool IsFullHealPotion { get { return m_HealPotion >= 2; } }
public int HealPotion
{
get { return m_HealPotion; }
set
{
if ( value < 0 )
m_HealPotion = 0;
else if ( value > 2 )
m_HealPotion = 2;
else
m_HealPotion = value;
}
}
public bool IsFullStrengthPotion { get { return m_StrengthPotion >= 2; } }
public int StrengthPotion
{
get { return m_StrengthPotion; }
set
{
if ( value < 0 )
m_StrengthPotion = 0;
else if ( value > 2 )
m_StrengthPotion = 2;
else
m_StrengthPotion = value;
}
}
public bool HasMaladies
{
get { return Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2; }
}
public bool PollenProducing
{
get { return Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant; }
}
public bool Pollinated { get; set; }
public PlantType SeedType
{
get
{
if ( Pollinated )
return m_SeedType;
else
return Plant.PlantType;
}
set { m_SeedType = value; }
}
public PlantHue SeedHue
{
get
{
if ( Pollinated )
return m_SeedHue;
else
return Plant.PlantHue;
}
set { m_SeedHue = value; }
}
public int AvailableSeeds
{
get { return m_AvailableSeeds; }
set { if ( value >= 0 ) m_AvailableSeeds = value; }
}
public int LeftSeeds
{
get { return m_LeftSeeds; }
set { if ( value >= 0 ) m_LeftSeeds = value; }
}
public int AvailableResources
{
get { return m_AvailableResources; }
set { if ( value >= 0 ) m_AvailableResources = value; }
}
public int LeftResources
{
get { return m_LeftResources; }
set { if ( value >= 0 ) m_LeftResources = value; }
}
public PlantSystem( PlantItem plant, bool fertileDirt )
{
Plant = plant;
FertileDirt = fertileDirt;
NextGrowth = DateTime.UtcNow + CheckDelay;
GrowthIndicator = PlantGrowthIndicator.None;
m_Hits = MaxHits;
m_LeftSeeds = 8;
m_LeftResources = 8;
}
public void Reset( bool potions )
{
NextGrowth = DateTime.UtcNow + CheckDelay;
GrowthIndicator = PlantGrowthIndicator.None;
Hits = MaxHits;
m_Infestation = 0;
m_Fungus = 0;
m_Poison = 0;
m_Disease = 0;
if ( potions )
{
m_PoisonPotion = 0;
m_CurePotion = 0;
m_HealPotion = 0;
m_StrengthPotion = 0;
}
Pollinated = false;
m_AvailableSeeds = 0;
m_LeftSeeds = 8;
m_AvailableResources = 0;
m_LeftResources = 8;
}
public int GetLocalizedDirtStatus()
{
if(!Plant.RequiresUpkeep)
return 1060827; // soft
if ( Water <= 1 )
return 1060826; // hard
else if ( Water <= 2 )
return 1060827; // soft
else if ( Water <= 3 )
return 1060828; // squishy
else
return 1060829; // sopping wet
}
public int GetLocalizedHealth()
{
switch ( Health )
{
case PlantHealth.Dying: return 1060825; // dying
case PlantHealth.Wilted: return 1060824; // wilted
case PlantHealth.Healthy: return 1060823; // healthy
default: return 1060822; // vibrant
}
}
public static void Configure()
{
EventSink.WorldLoad += new WorldLoadEventHandler( EventSink_WorldLoad );
if ( !Misc.AutoRestart.Enabled )
EventSink.WorldSave += new WorldSaveEventHandler( EventSink_WorldSave );
EventSink.Login += new LoginEventHandler( EventSink_Login );
}
private static void EventSink_Login( LoginEventArgs args )
{
Mobile from = args.Mobile;
if ( from.Backpack != null )
{
List<PlantItem> plants = from.Backpack.FindItemsByType<PlantItem>();
foreach ( PlantItem plant in plants )
{
if ( plant.IsGrowable )
plant.PlantSystem.DoGrowthCheck();
}
}
BankBox bank = from.FindBankNoCreate();
if ( bank != null )
{
List<PlantItem> plants = bank.FindItemsByType<PlantItem>();
foreach ( PlantItem plant in plants )
{
if ( plant.IsGrowable )
plant.PlantSystem.DoGrowthCheck();
}
}
}
public static void GrowAll()
{
ArrayList plants = PlantItem.Plants;
DateTime now = DateTime.UtcNow;
for ( int i = plants.Count - 1; i >= 0; --i )
{
PlantItem plant = (PlantItem) plants[i];
if ( plant.IsGrowable && (plant.RootParent as Mobile) == null && now >= plant.PlantSystem.NextGrowth )
plant.PlantSystem.DoGrowthCheck();
}
}
private static void EventSink_WorldLoad()
{
GrowAll();
}
private static void EventSink_WorldSave( WorldSaveEventArgs args)
{
GrowAll();
}
public bool MaginciaPlantContract => Plant.MaginciaPlant && ((MaginciaPlantItem)Plant).IsContract;
public void DoGrowthCheck()
{
if (!Plant.IsGrowable)
return;
if ( DateTime.UtcNow < NextGrowth )
{
GrowthIndicator = PlantGrowthIndicator.Delay;
return;
}
NextGrowth = DateTime.UtcNow + CheckDelay;
if (!Plant.ValidGrowthLocation)
{
GrowthIndicator = PlantGrowthIndicator.InvalidLocation;
return;
}
if (!MaginciaPlantContract)
{
if (Plant.PlantStatus == PlantStatus.BowlOfDirt)
{
if (Water > 2 || Utility.RandomDouble() < 0.9)
Water--;
return;
}
ApplyBeneficEffects();
if (!ApplyMaladiesEffects()) // Dead
return;
}
Grow();
if (!MaginciaPlantContract)
UpdateMaladies();
}
private void ApplyBeneficEffects()
{
if ( PoisonPotion >= Infestation )
{
PoisonPotion -= Infestation;
Infestation = 0;
}
else
{
Infestation -= PoisonPotion;
PoisonPotion = 0;
}
if ( CurePotion >= Fungus )
{
CurePotion -= Fungus;
Fungus = 0;
}
else
{
Fungus -= CurePotion;
CurePotion = 0;
}
if ( HealPotion >= Poison )
{
HealPotion -= Poison;
Poison = 0;
}
else
{
Poison -= HealPotion;
HealPotion = 0;
}
if ( HealPotion >= Disease )
{
HealPotion -= Disease;
Disease = 0;
}
else
{
Disease -= HealPotion;
HealPotion = 0;
}
if ( !HasMaladies )
{
if ( HealPotion > 0 )
Hits += HealPotion * 7;
else
Hits += 2;
}
HealPotion = 0;
}
private bool ApplyMaladiesEffects()
{
if ( !Plant.RequiresUpkeep )
return true;
int damage = 0;
if ( Infestation > 0 )
damage += Infestation * Utility.RandomMinMax( 3, 6 );
if ( Fungus > 0 )
damage += Fungus * Utility.RandomMinMax( 3, 6 );
if ( Poison > 0 )
damage += Poison * Utility.RandomMinMax( 3, 6 );
if ( Disease > 0 )
damage += Disease * Utility.RandomMinMax( 3, 6 );
if ( Water > 2 )
damage += ( Water - 2 ) * Utility.RandomMinMax( 3, 6 );
else if ( Water < 2 )
damage += ( 2 - Water ) * Utility.RandomMinMax( 3, 6 );
Hits -= damage;
return Plant.IsGrowable && Plant.PlantStatus != PlantStatus.BowlOfDirt;
}
private void Grow()
{
if ( Health < PlantHealth.Healthy )
{
GrowthIndicator = PlantGrowthIndicator.NotHealthy;
}
else if ( FertileDirt && Plant.PlantStatus <= PlantStatus.Stage5 && Utility.RandomDouble() < 0.1 )
{
int curStage = (int)Plant.PlantStatus;
Plant.PlantStatus = (PlantStatus)( curStage + 2 );
GrowthIndicator = PlantGrowthIndicator.DoubleGrown;
}
else if ( Plant.PlantStatus < PlantStatus.Stage9 )
{
int curStage = (int)Plant.PlantStatus;
Plant.PlantStatus = (PlantStatus)( curStage + 1 );
GrowthIndicator = PlantGrowthIndicator.Grown;
}
else
{
if ( Pollinated && LeftSeeds > 0 && Plant.Reproduces )
{
LeftSeeds--;
AvailableSeeds++;
}
if ( !Plant.MaginciaPlant && LeftResources > 0 && PlantResourceInfo.GetInfo( Plant.PlantType, Plant.PlantHue ) != null )
{
LeftResources--;
AvailableResources++;
}
GrowthIndicator = PlantGrowthIndicator.Grown;
}
if ( Plant.PlantStatus >= PlantStatus.Stage9 && !Pollinated && !Plant.MaginciaPlant )
{
Pollinated = true;
SeedType = Plant.PlantType;
SeedHue = Plant.PlantHue;
}
}
private void UpdateMaladies()
{
if ( !Plant.RequiresUpkeep )
return;
double infestationChance = 0.30 - StrengthPotion * 0.075 + ( Water - 2 ) * 0.10;
PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( Plant.PlantType );
if ( typeInfo.Flowery )
infestationChance += 0.10;
if ( PlantHueInfo.IsBright( Plant.PlantHue ) )
infestationChance += 0.10;
if ( Utility.RandomDouble() < infestationChance )
Infestation++;
double fungusChance = 0.15 - StrengthPotion * 0.075 + ( Water - 2 ) * 0.10;
if ( Utility.RandomDouble() < fungusChance )
Fungus++;
if ( Water > 2 || Utility.RandomDouble() < 0.9 )
Water--;
if ( PoisonPotion > 0 )
{
Poison += PoisonPotion;
PoisonPotion = 0;
}
if ( CurePotion > 0 )
{
Disease += CurePotion;
CurePotion = 0;
}
StrengthPotion = 0;
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 2 ); // version
writer.Write( (bool) FertileDirt );
writer.Write( (DateTime) NextGrowth );
writer.Write( (int) GrowthIndicator );
writer.Write( (int) m_Water );
writer.Write( (int) m_Hits );
writer.Write( (int) m_Infestation );
writer.Write( (int) m_Fungus );
writer.Write( (int) m_Poison );
writer.Write( (int) m_Disease );
writer.Write( (int) m_PoisonPotion );
writer.Write( (int) m_CurePotion );
writer.Write( (int) m_HealPotion );
writer.Write( (int) m_StrengthPotion );
writer.Write( (bool) Pollinated );
writer.Write( (int) m_SeedType );
writer.Write( (int) m_SeedHue );
writer.Write( (int) m_AvailableSeeds );
writer.Write( (int) m_LeftSeeds );
writer.Write( (int) m_AvailableResources );
writer.Write( (int) m_LeftResources );
}
public PlantSystem( PlantItem plant, GenericReader reader )
{
Plant = plant;
int version = reader.ReadInt();
FertileDirt = reader.ReadBool();
if ( version >= 1 )
NextGrowth = reader.ReadDateTime();
else
NextGrowth = reader.ReadDeltaTime();
GrowthIndicator = (PlantGrowthIndicator)reader.ReadInt();
m_Water = reader.ReadInt();
m_Hits = reader.ReadInt();
m_Infestation = reader.ReadInt();
m_Fungus = reader.ReadInt();
m_Poison = reader.ReadInt();
m_Disease = reader.ReadInt();
m_PoisonPotion = reader.ReadInt();
m_CurePotion = reader.ReadInt();
m_HealPotion = reader.ReadInt();
m_StrengthPotion = reader.ReadInt();
Pollinated = reader.ReadBool();
m_SeedType = (PlantType)reader.ReadInt();
m_SeedHue = (PlantHue)reader.ReadInt();
m_AvailableSeeds = reader.ReadInt();
m_LeftSeeds = reader.ReadInt();
m_AvailableResources = reader.ReadInt();
m_LeftResources = reader.ReadInt();
if ( version < 2 && PlantHueInfo.IsCrossable( m_SeedHue ) )
m_SeedHue |= PlantHue.Reproduces;
}
}
}