Files
abysmal-isle/Scripts/Services/Pathing/MovementPath.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

196 lines
5.7 KiB
C#

using System;
using Server.Commands;
using Server.PathAlgorithms;
using Server.PathAlgorithms.FastAStar;
using Server.PathAlgorithms.SlowAStar;
using Server.Targeting;
namespace Server
{
public sealed class MovementPath
{
private static PathAlgorithm m_OverrideAlgorithm;
private readonly Map m_Map;
private readonly Point3D m_Start;
private readonly Point3D m_Goal;
private readonly Direction[] m_Directions;
public MovementPath(Mobile m, Point3D goal)
: this(m, goal, m.Map)
{
}
public MovementPath(IPoint3D p, Point3D goal, Map map)
{
Point3D start = new Point3D(p);
this.m_Map = map;
this.m_Start = start;
this.m_Goal = goal;
if (map == null || map == Map.Internal)
return;
if (Utility.InRange(start, goal, 1))
return;
try
{
PathAlgorithm alg = m_OverrideAlgorithm;
if (alg == null)
{
alg = FastAStarAlgorithm.Instance;
//if ( !alg.CheckCondition( m, map, start, goal ) ) // SlowAstar is still broken
// alg = SlowAStarAlgorithm.Instance; // TODO: Fix SlowAstar
}
if (alg != null && alg.CheckCondition(p, map, start, goal))
this.m_Directions = alg.Find(p, map, start, goal);
}
catch (Exception e)
{
Console.WriteLine("Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal);
Console.WriteLine(e.StackTrace);
}
}
public static PathAlgorithm OverrideAlgorithm
{
get
{
return m_OverrideAlgorithm;
}
set
{
m_OverrideAlgorithm = value;
}
}
public Map Map
{
get
{
return this.m_Map;
}
}
public Point3D Start
{
get
{
return this.m_Start;
}
}
public Point3D Goal
{
get
{
return this.m_Goal;
}
}
public Direction[] Directions
{
get
{
return this.m_Directions;
}
}
public bool Success
{
get
{
return (this.m_Directions != null && this.m_Directions.Length > 0);
}
}
public static void Initialize()
{
CommandSystem.Register("Path", AccessLevel.GameMaster, new CommandEventHandler(Path_OnCommand));
}
public static void Path_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(Path_OnTarget));
e.Mobile.SendMessage("Target a location and a path will be drawn there.");
}
public static void Path_OnTarget(Mobile from, object obj)
{
IPoint3D p = obj as IPoint3D;
if (p == null)
return;
Spells.SpellHelper.GetSurfaceTop(ref p);
Path(from, p, FastAStarAlgorithm.Instance, "Fast", 0);
Path(from, p, SlowAStarAlgorithm.Instance, "Slow", 2);
m_OverrideAlgorithm = null;
/*MovementPath path = new MovementPath( from, new Point3D( p ) );
if ( !path.Success )
{
from.SendMessage( "No path to there could be found." );
}
else
{
//for ( int i = 0; i < path.Directions.Length; ++i )
// Timer.DelayCall( TimeSpan.FromSeconds( 0.1 + (i * 0.3) ), new TimerStateCallback( Pathfind ), new object[]{ from, path.Directions[i] } );
int x = from.X;
int y = from.Y;
int z = from.Z;
for ( int i = 0; i < path.Directions.Length; ++i )
{
Movement.Movement.Offset( path.Directions[i], ref x, ref y );
new Items.RecallRune().MoveToWorld( new Point3D( x, y, z ), from.Map );
}
}*/
}
public static void Pathfind(object state)
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Direction d = (Direction)states[1];
try
{
from.Direction = d;
from.NetState.BlockAllPackets = true;
from.Move(d);
from.NetState.BlockAllPackets = false;
from.ProcessDelta();
}
catch
{
}
}
private static void Path(Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset)
{
m_OverrideAlgorithm = alg;
long start = DateTime.UtcNow.Ticks;
MovementPath path = new MovementPath(from, new Point3D(p));
long end = DateTime.UtcNow.Ticks;
double len = Math.Round((end - start) / 10000.0, 2);
if (!path.Success)
{
from.SendMessage("{0} path failed: {1}ms", name, len);
}
else
{
from.SendMessage("{0} path success: {1}ms", name, len);
int x = from.X;
int y = from.Y;
int z = from.Z;
for (int i = 0; i < path.Directions.Length; ++i)
{
Movement.Movement.Offset(path.Directions[i], ref x, ref y);
new Items.RecallRune().MoveToWorld(new Point3D(x, y, z + zOffset), from.Map);
}
}
}
}
}