Files
abysmal-isle/Scripts/Services/Pathing/FastMovement.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

732 lines
16 KiB
C#

#region References
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
using Server.Mobiles;
#endregion
namespace Server.Movement
{
public class FastMovementImpl : IMovementImpl
{
public static bool Enabled = true;
private const int PersonHeight = 16;
private const int StepHeight = 2;
private const TileFlag ImpassableSurface = TileFlag.Impassable | TileFlag.Surface;
private static IMovementImpl _Successor;
public static void Initialize()
{
_Successor = Movement.Impl;
Movement.Impl = new FastMovementImpl();
}
private FastMovementImpl()
{ }
private static bool IsOk(StaticTile tile, int ourZ, int ourTop)
{
var itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
return tile.Z + itemData.CalcHeight <= ourZ || ourTop <= tile.Z || (itemData.Flags & ImpassableSurface) == 0;
}
private static bool IsOk(Mobile m, Item item, int ourZ, int ourTop, bool ignoreDoors, bool ignoreSpellFields)
{
var itemID = item.ItemID & TileData.MaxItemValue;
var itemData = TileData.ItemTable[itemID];
if ((itemData.Flags & ImpassableSurface) == 0)
{
return true;
}
if (((itemData.Flags & TileFlag.Door) != 0 || itemID == 0x692 || itemID == 0x846 || itemID == 0x873 ||
(itemID >= 0x6F5 && itemID <= 0x6F6)) && ignoreDoors)
{
return !(item is BaseHouseDoor) || m == null || ((BaseHouseDoor)item).CheckAccess(m);
}
if ((itemID == 0x82 || itemID == 0x3946 || itemID == 0x3956) && ignoreSpellFields)
{
return true;
}
// hidden containers, per EA
if ((itemData.Flags & TileFlag.Container) != 0 && !item.Visible)
{
return true;
}
return item.Z + itemData.CalcHeight <= ourZ || ourTop <= item.Z;
}
private static bool IsOk(
Mobile m,
bool ignoreDoors,
bool ignoreSpellFields,
int ourZ,
int ourTop,
IEnumerable<StaticTile> tiles,
IEnumerable<Item> items)
{
return tiles.All(t => IsOk(t, ourZ, ourTop)) && items.All(i => IsOk(m, i, ourZ, ourTop, ignoreDoors, ignoreSpellFields));
}
private static bool Check(
Map map,
IPoint3D p,
List<Item> items,
int x,
int y,
int startTop,
int startZ,
bool canSwim,
bool cantWalk,
out int newZ)
{
newZ = 0;
var tiles = map.Tiles.GetStaticTiles(x, y, true);
var landTile = map.Tiles.GetLandTile(x, y);
var landData = TileData.LandTable[landTile.ID & TileData.MaxLandValue];
var landBlocks = (landData.Flags & TileFlag.Impassable) != 0;
var considerLand = !landTile.Ignored;
if (landBlocks && canSwim && (landData.Flags & TileFlag.Wet) != 0)
{
//Impassable, Can Swim, and Is water. Don't block it.
landBlocks = false;
}
else if (cantWalk && (landData.Flags & TileFlag.Wet) == 0)
{
//Can't walk and it's not water
landBlocks = true;
}
int landZ = 0, landCenter = 0, landTop = 0;
map.GetAverageZ(x, y, ref landZ, ref landCenter, ref landTop);
var moveIsOk = false;
var stepTop = startTop + StepHeight;
var checkTop = startZ + PersonHeight;
Mobile m = p as Mobile;
var ignoreDoors = MovementImpl.AlwaysIgnoreDoors || m == null || !m.Alive || m.IsDeadBondedPet || m.Body.IsGhost ||
m.Body.BodyID == 987;
var ignoreSpellFields = m is PlayerMobile && map.MapID != 0;
int itemZ, itemTop, ourZ, ourTop, testTop;
ItemData itemData;
TileFlag flags;
#region Tiles
foreach (var tile in tiles)
{
itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
flags = itemData.Flags;
#region SA
if (m != null && m.Flying && (Insensitive.Equals(itemData.Name, "hover over") || (flags & TileFlag.HoverOver) != 0))
{
newZ = tile.Z;
return true;
}
// Stygian Dragon
if (m != null && m.Body == 826 && map != null && map.MapID == 5)
{
if (x >= 307 && x <= 354 && y >= 126 && y <= 192)
{
if (tile.Z > newZ)
{
newZ = tile.Z;
}
moveIsOk = true;
}
else if (x >= 42 && x <= 89)
{
if ((y >= 333 && y <= 399) || (y >= 531 && y <= 597) || (y >= 739 && y <= 805))
{
if (tile.Z > newZ)
{
newZ = tile.Z;
}
moveIsOk = true;
}
}
}
#endregion
if ((flags & ImpassableSurface) != TileFlag.Surface && (!canSwim || (flags & TileFlag.Wet) == 0))
{
continue;
}
if (cantWalk && (flags & TileFlag.Wet) == 0)
{
continue;
}
itemZ = tile.Z;
itemTop = itemZ;
ourZ = itemZ + itemData.CalcHeight;
ourTop = ourZ + PersonHeight;
testTop = checkTop;
if (moveIsOk)
{
var cmp = Math.Abs(ourZ - p.Z) - Math.Abs(newZ - p.Z);
if (cmp > 0 || (cmp == 0 && ourZ > newZ))
{
continue;
}
}
if (ourTop > testTop)
{
testTop = ourTop;
}
if (!itemData.Bridge)
{
itemTop += itemData.Height;
}
if (stepTop < itemTop)
{
continue;
}
var landCheck = itemZ;
if (itemData.Height >= StepHeight)
{
landCheck += StepHeight;
}
else
{
landCheck += itemData.Height;
}
if (considerLand && landCheck < landCenter && landCenter > ourZ && testTop > landZ)
{
continue;
}
if (!IsOk(m, ignoreDoors, ignoreSpellFields, ourZ, testTop, tiles, items))
{
continue;
}
newZ = ourZ;
moveIsOk = true;
}
#endregion
#region Items
foreach (var item in items)
{
itemData = item.ItemData;
flags = itemData.Flags;
#region SA
if (m != null && m.Flying && (Insensitive.Equals(itemData.Name, "hover over") || (flags & TileFlag.HoverOver) != 0))
{
newZ = item.Z;
return true;
}
#endregion
if (item.Movable)
{
continue;
}
if ((flags & ImpassableSurface) != TileFlag.Surface && ((m != null && !m.CanSwim) || (flags & TileFlag.Wet) == 0))
{
continue;
}
if (cantWalk && (flags & TileFlag.Wet) == 0)
{
continue;
}
itemZ = item.Z;
itemTop = itemZ;
ourZ = itemZ + itemData.CalcHeight;
ourTop = ourZ + PersonHeight;
testTop = checkTop;
if (moveIsOk)
{
var cmp = Math.Abs(ourZ - p.Z) - Math.Abs(newZ - p.Z);
if (cmp > 0 || (cmp == 0 && ourZ > newZ))
{
continue;
}
}
if (ourTop > testTop)
{
testTop = ourTop;
}
if (!itemData.Bridge)
{
itemTop += itemData.Height;
}
if (stepTop < itemTop)
{
continue;
}
var landCheck = itemZ;
if (itemData.Height >= StepHeight)
{
landCheck += StepHeight;
}
else
{
landCheck += itemData.Height;
}
if (considerLand && landCheck < landCenter && landCenter > ourZ && testTop > landZ)
{
continue;
}
if (!IsOk(m, ignoreDoors, ignoreSpellFields, ourZ, testTop, tiles, items))
{
continue;
}
newZ = ourZ;
moveIsOk = true;
}
#endregion
if (!considerLand || landBlocks || stepTop < landZ)
{
return moveIsOk;
}
ourZ = landCenter;
ourTop = ourZ + PersonHeight;
testTop = checkTop;
if (ourTop > testTop)
{
testTop = ourTop;
}
var shouldCheck = true;
if (moveIsOk)
{
var cmp = Math.Abs(ourZ - p.Z) - Math.Abs(newZ - p.Z);
if (cmp > 0 || (cmp == 0 && ourZ > newZ))
{
shouldCheck = false;
}
}
if (!shouldCheck || !IsOk(m, ignoreDoors, ignoreSpellFields, ourZ, testTop, tiles, items))
{
return moveIsOk;
}
newZ = ourZ;
moveIsOk = true;
return moveIsOk;
}
public bool CheckMovement(IPoint3D p, Map map, Point3D loc, Direction d, out int newZ)
{
if (!Enabled && _Successor != null)
{
return _Successor.CheckMovement(p, map, loc, d, out newZ);
}
if (map == null || map == Map.Internal)
{
newZ = 0;
return false;
}
var xStart = loc.X;
var yStart = loc.Y;
int xForward = xStart, yForward = yStart;
int xRight = xStart, yRight = yStart;
int xLeft = xStart, yLeft = yStart;
var checkDiagonals = ((int)d & 0x1) == 0x1;
Offset(d, ref xForward, ref yForward);
Offset((Direction)(((int)d - 1) & 0x7), ref xLeft, ref yLeft);
Offset((Direction)(((int)d + 1) & 0x7), ref xRight, ref yRight);
if (xForward < 0 || yForward < 0 || xForward >= map.Width || yForward >= map.Height)
{
newZ = 0;
return false;
}
int startZ, startTop;
IEnumerable<Item> itemsStart, itemsForward, itemsLeft, itemsRight;
var ignoreMovableImpassables = MovementImpl.IgnoreMovableImpassables;
var reqFlags = ImpassableSurface;
if (p is Mobile && ((Mobile)p).CanSwim)
{
reqFlags |= TileFlag.Wet;
}
if (checkDiagonals)
{
var sStart = map.GetSector(xStart, yStart);
var sForward = map.GetSector(xForward, yForward);
var sLeft = map.GetSector(xLeft, yLeft);
var sRight = map.GetSector(xRight, yRight);
itemsStart = sStart.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xStart, yStart));
itemsForward = sForward.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xForward, yForward));
itemsLeft = sLeft.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xLeft, yLeft));
itemsRight = sRight.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xRight, yRight));
}
else
{
var sStart = map.GetSector(xStart, yStart);
var sForward = map.GetSector(xForward, yForward);
itemsStart = sStart.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xStart, yStart));
itemsForward = sForward.Items.Where(i => Verify(i, reqFlags, ignoreMovableImpassables, xForward, yForward));
itemsLeft = Enumerable.Empty<Item>();
itemsRight = Enumerable.Empty<Item>();
}
GetStartZ(p, map, loc, itemsStart, out startZ, out startTop);
List<Item> list = null;
MovementPool.AcquireMoveCache(ref list, itemsForward);
Mobile m = p as Mobile;
var moveIsOk = Check(map, p, list, xForward, yForward, startTop, startZ, m != null && m.CanSwim, m != null && m.CantWalk, out newZ);
if (m != null && moveIsOk && checkDiagonals)
{
int hold;
if (m.Player && m.AccessLevel < AccessLevel.GameMaster)
{
MovementPool.AcquireMoveCache(ref list, itemsLeft);
if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
{
moveIsOk = false;
}
else
{
MovementPool.AcquireMoveCache(ref list, itemsRight);
if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
{
moveIsOk = false;
}
}
}
else
{
MovementPool.AcquireMoveCache(ref list, itemsLeft);
if (!Check(map, m, list, xLeft, yLeft, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
{
MovementPool.AcquireMoveCache(ref list, itemsRight);
if (!Check(map, m, list, xRight, yRight, startTop, startZ, m.CanSwim, m.CantWalk, out hold))
{
moveIsOk = false;
}
}
}
}
MovementPool.ClearMoveCache(ref list, true);
if (!moveIsOk)
{
newZ = startZ;
}
return moveIsOk;
}
private static bool Verify(Item item, int x, int y)
{
return item != null && item.AtWorldPoint(x, y);
}
private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables)
{
if (item == null)
{
return false;
}
if (ignoreMovableImpassables && item.Movable && item.ItemData.Impassable)
{
return false;
}
if ((item.ItemData.Flags & reqFlags) == 0)
{
return false;
}
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue)
{
return false;
}
return true;
}
private static bool Verify(Item item, TileFlag reqFlags, bool ignoreMovableImpassables, int x, int y)
{
return Verify(item, reqFlags, ignoreMovableImpassables) && Verify(item, x, y);
}
private static void GetStartZ(IPoint3D p, Map map, Point3D loc, IEnumerable<Item> itemList, out int zLow, out int zTop)
{
int xCheck = loc.X, yCheck = loc.Y;
var landTile = map.Tiles.GetLandTile(xCheck, yCheck);
var landData = TileData.LandTable[landTile.ID & TileData.MaxLandValue];
var landBlocks = (landData.Flags & TileFlag.Impassable) != 0;
Mobile m = p as Mobile;
if (m != null)
{
if (landBlocks && m.CanSwim && (landData.Flags & TileFlag.Wet) != 0)
{
landBlocks = false;
}
else if (m.CantWalk && (landData.Flags & TileFlag.Wet) == 0)
{
landBlocks = true;
}
}
int landZ = 0, landCenter = 0, landTop = 0;
map.GetAverageZ(xCheck, yCheck, ref landZ, ref landCenter, ref landTop);
var considerLand = !landTile.Ignored;
var zCenter = zLow = zTop = 0;
var isSet = false;
if (considerLand && !landBlocks && loc.Z >= landCenter)
{
zLow = landZ;
zCenter = landCenter;
zTop = landTop;
isSet = true;
}
var staticTiles = map.Tiles.GetStaticTiles(xCheck, yCheck, true);
foreach (var tile in staticTiles)
{
var tileData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
var calcTop = (tile.Z + tileData.CalcHeight);
if (isSet && calcTop < zCenter)
{
continue;
}
if ((tileData.Flags & TileFlag.Surface) == 0 && ((m != null && !m.CanSwim) || (tileData.Flags & TileFlag.Wet) == 0))
{
continue;
}
if (loc.Z < calcTop)
{
continue;
}
if (m != null && m.CantWalk && (tileData.Flags & TileFlag.Wet) == 0)
{
continue;
}
zLow = tile.Z;
zCenter = calcTop;
var top = tile.Z + tileData.Height;
if (!isSet || top > zTop)
{
zTop = top;
}
isSet = true;
}
ItemData itemData;
foreach (var item in itemList)
{
itemData = item.ItemData;
var calcTop = item.Z + itemData.CalcHeight;
if (isSet && calcTop < zCenter)
{
continue;
}
if ((itemData.Flags & TileFlag.Surface) == 0 && ((m != null && !m.CanSwim) || (itemData.Flags & TileFlag.Wet) == 0))
{
continue;
}
if (loc.Z < calcTop)
{
continue;
}
if (m != null && m.CantWalk && (itemData.Flags & TileFlag.Wet) == 0)
{
continue;
}
zLow = item.Z;
zCenter = calcTop;
var top = item.Z + itemData.Height;
if (!isSet || top > zTop)
{
zTop = top;
}
isSet = true;
}
if (!isSet)
{
zLow = zTop = loc.Z;
}
else if (loc.Z > zTop)
{
zTop = loc.Z;
}
}
public void Offset(Direction d, ref int x, ref int y)
{
switch (d & Direction.Mask)
{
case Direction.North:
--y;
break;
case Direction.South:
++y;
break;
case Direction.West:
--x;
break;
case Direction.East:
++x;
break;
case Direction.Right:
++x;
--y;
break;
case Direction.Left:
--x;
++y;
break;
case Direction.Down:
++x;
++y;
break;
case Direction.Up:
--x;
--y;
break;
}
}
private static class MovementPool
{
private static readonly object _MovePoolLock = new object();
private static readonly Queue<List<Item>> _MoveCachePool = new Queue<List<Item>>(0x400);
public static void AcquireMoveCache(ref List<Item> cache, IEnumerable<Item> items)
{
if (cache == null)
{
lock (_MovePoolLock)
{
cache = _MoveCachePool.Count > 0 ? _MoveCachePool.Dequeue() : new List<Item>(0x10);
}
}
else
{
cache.Clear();
}
cache.AddRange(items);
}
public static void ClearMoveCache(ref List<Item> cache, bool free)
{
if (cache != null)
{
cache.Clear();
}
if (!free)
{
return;
}
lock (_MovePoolLock)
{
if (_MoveCachePool.Count < 0x400)
{
_MoveCachePool.Enqueue(cache);
}
}
cache = null;
}
}
}
}