172 lines
5.2 KiB
C#
172 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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public HarvestDefinition()
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{
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Banks = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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}
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public int BankWidth { get; set; }
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public int BankHeight { get; set; }
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public int MinTotal { get; set; }
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public int MaxTotal { get; set; }
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public int[] Tiles { get; set; }
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public int[] SpecialTiles { get; set; }
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public bool RangedTiles { get; set; }
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public TimeSpan MinRespawn { get; set; }
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public TimeSpan MaxRespawn { get; set; }
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public int MaxRange { get; set; }
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public int ConsumedPerHarvest { get; set; }
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public int ConsumedPerFeluccaHarvest { get; set; }
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public bool PlaceAtFeetIfFull { get; set; }
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public SkillName Skill { get; set; }
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public int[] EffectActions { get; set; }
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public int[] EffectCounts { get; set; }
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public int[] EffectSounds { get; set; }
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public TimeSpan EffectSoundDelay { get; set; }
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public TimeSpan EffectDelay { get; set; }
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public object NoResourcesMessage { get; set; }
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public object OutOfRangeMessage { get; set; }
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public object TimedOutOfRangeMessage { get; set; }
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public object DoubleHarvestMessage { get; set; }
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public object FailMessage { get; set; }
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public object PackFullMessage { get; set; }
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public object ToolBrokeMessage { get; set; }
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public HarvestResource[] Resources { get; set; }
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public HarvestVein[] Veins { get; set; }
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public BonusHarvestResource[] BonusResources { get; set; }
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public bool RaceBonus { get; set; }
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public bool RandomizeVeins { get; set; }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks { get; set; }
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public void SendMessageTo(Mobile from, object message)
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{
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if (message is int)
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from.SendLocalizedMessage((int)message);
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else if (message is string)
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from.SendMessage((string)message);
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}
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public HarvestBank GetBank(Map map, int x, int y)
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{
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if (map == null || map == Map.Internal)
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return null;
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x /= BankWidth;
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y /= BankHeight;
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Banks.TryGetValue(map, out Dictionary<Point2D, HarvestBank> banks);
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if (banks == null)
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Banks[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Point2D key = new Point2D(x, y);
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banks.TryGetValue(key, out HarvestBank bank);
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if (bank == null)
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banks[key] = bank = new HarvestBank(this, GetVeinAt(map, x, y));
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return bank;
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}
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public HarvestVein GetVeinAt(Map map, int x, int y)
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{
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if (Veins.Length == 1)
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return Veins[0];
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double randomValue;
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if (RandomizeVeins)
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{
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randomValue = Utility.RandomDouble();
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}
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else
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{
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Random random = new Random((x * 17) + (y * 11) + (map.MapID * 3));
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randomValue = random.NextDouble();
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}
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return GetVeinFrom(randomValue);
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}
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public HarvestVein GetVeinFrom(double randomValue)
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{
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if (Veins.Length == 1)
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return Veins[0];
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randomValue *= 100;
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for (int i = 0; i < Veins.Length; ++i)
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{
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if (randomValue <= Veins[i].VeinChance)
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return Veins[i];
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randomValue -= Veins[i].VeinChance;
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}
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return null;
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}
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public BonusHarvestResource GetBonusResource()
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{
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if (BonusResources == null)
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return null;
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double randomValue = Utility.RandomDouble() * 100;
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for (int i = 0; i < BonusResources.Length; ++i)
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{
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if (randomValue <= BonusResources[i].Chance)
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return BonusResources[i];
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randomValue -= BonusResources[i].Chance;
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}
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return null;
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}
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public bool Validate(int tileID)
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{
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if (RangedTiles)
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{
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bool contains = false;
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for (int i = 0; !contains && i < Tiles.Length; i += 2)
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contains = tileID >= Tiles[i] && tileID <= Tiles[i + 1];
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return contains;
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}
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else
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{
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int dist = -1;
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for (int i = 0; dist < 0 && i < Tiles.Length; ++i)
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dist = Tiles[i] - tileID;
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return dist == 0;
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}
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}
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#region High Seas
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public bool ValidateSpecial(int tileID)
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{
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//No Special tiles were initiated so always true
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if (SpecialTiles == null || SpecialTiles.Length == 0)
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return true;
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for (int i = 0; i < SpecialTiles.Length; i++)
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{
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if (tileID == SpecialTiles[i])
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return true;
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}
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return false;
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}
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#endregion
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}
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}
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