Files
abysmal-isle/Scripts/Services/Harvest/Core/HarvestDefinition.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

172 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.Harvest
{
public class HarvestDefinition
{
public HarvestDefinition()
{
Banks = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
}
public int BankWidth { get; set; }
public int BankHeight { get; set; }
public int MinTotal { get; set; }
public int MaxTotal { get; set; }
public int[] Tiles { get; set; }
public int[] SpecialTiles { get; set; }
public bool RangedTiles { get; set; }
public TimeSpan MinRespawn { get; set; }
public TimeSpan MaxRespawn { get; set; }
public int MaxRange { get; set; }
public int ConsumedPerHarvest { get; set; }
public int ConsumedPerFeluccaHarvest { get; set; }
public bool PlaceAtFeetIfFull { get; set; }
public SkillName Skill { get; set; }
public int[] EffectActions { get; set; }
public int[] EffectCounts { get; set; }
public int[] EffectSounds { get; set; }
public TimeSpan EffectSoundDelay { get; set; }
public TimeSpan EffectDelay { get; set; }
public object NoResourcesMessage { get; set; }
public object OutOfRangeMessage { get; set; }
public object TimedOutOfRangeMessage { get; set; }
public object DoubleHarvestMessage { get; set; }
public object FailMessage { get; set; }
public object PackFullMessage { get; set; }
public object ToolBrokeMessage { get; set; }
public HarvestResource[] Resources { get; set; }
public HarvestVein[] Veins { get; set; }
public BonusHarvestResource[] BonusResources { get; set; }
public bool RaceBonus { get; set; }
public bool RandomizeVeins { get; set; }
public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks { get; set; }
public void SendMessageTo(Mobile from, object message)
{
if (message is int)
from.SendLocalizedMessage((int)message);
else if (message is string)
from.SendMessage((string)message);
}
public HarvestBank GetBank(Map map, int x, int y)
{
if (map == null || map == Map.Internal)
return null;
x /= BankWidth;
y /= BankHeight;
Banks.TryGetValue(map, out Dictionary<Point2D, HarvestBank> banks);
if (banks == null)
Banks[map] = banks = new Dictionary<Point2D, HarvestBank>();
Point2D key = new Point2D(x, y);
banks.TryGetValue(key, out HarvestBank bank);
if (bank == null)
banks[key] = bank = new HarvestBank(this, GetVeinAt(map, x, y));
return bank;
}
public HarvestVein GetVeinAt(Map map, int x, int y)
{
if (Veins.Length == 1)
return Veins[0];
double randomValue;
if (RandomizeVeins)
{
randomValue = Utility.RandomDouble();
}
else
{
Random random = new Random((x * 17) + (y * 11) + (map.MapID * 3));
randomValue = random.NextDouble();
}
return GetVeinFrom(randomValue);
}
public HarvestVein GetVeinFrom(double randomValue)
{
if (Veins.Length == 1)
return Veins[0];
randomValue *= 100;
for (int i = 0; i < Veins.Length; ++i)
{
if (randomValue <= Veins[i].VeinChance)
return Veins[i];
randomValue -= Veins[i].VeinChance;
}
return null;
}
public BonusHarvestResource GetBonusResource()
{
if (BonusResources == null)
return null;
double randomValue = Utility.RandomDouble() * 100;
for (int i = 0; i < BonusResources.Length; ++i)
{
if (randomValue <= BonusResources[i].Chance)
return BonusResources[i];
randomValue -= BonusResources[i].Chance;
}
return null;
}
public bool Validate(int tileID)
{
if (RangedTiles)
{
bool contains = false;
for (int i = 0; !contains && i < Tiles.Length; i += 2)
contains = tileID >= Tiles[i] && tileID <= Tiles[i + 1];
return contains;
}
else
{
int dist = -1;
for (int i = 0; dist < 0 && i < Tiles.Length; ++i)
dist = Tiles[i] - tileID;
return dist == 0;
}
}
#region High Seas
public bool ValidateSpecial(int tileID)
{
//No Special tiles were initiated so always true
if (SpecialTiles == null || SpecialTiles.Length == 0)
return true;
for (int i = 0; i < SpecialTiles.Length; i++)
{
if (tileID == SpecialTiles[i])
return true;
}
return false;
}
#endregion
}
}