129 lines
3.5 KiB
C#
129 lines
3.5 KiB
C#
using System;
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namespace Server.Factions
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{
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public class TownDefinition
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{
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private readonly int m_Sort;
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private readonly int m_SigilID;
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private readonly string m_Region;
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private readonly string m_FriendlyName;
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private readonly TextDefinition m_TownName;
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private readonly TextDefinition m_TownStoneHeader;
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private readonly TextDefinition m_StrongholdMonolithName;
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private readonly TextDefinition m_TownMonolithName;
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private readonly TextDefinition m_TownStoneName;
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private readonly TextDefinition m_SigilName;
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private readonly TextDefinition m_CorruptedSigilName;
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private readonly Point3D m_Monolith;
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private readonly Point3D m_TownStone;
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public TownDefinition(int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone)
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{
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this.m_Sort = sort;
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this.m_SigilID = sigilID;
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this.m_Region = region;
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this.m_FriendlyName = friendlyName;
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this.m_TownName = townName;
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this.m_TownStoneHeader = townStoneHeader;
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this.m_StrongholdMonolithName = strongholdMonolithName;
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this.m_TownMonolithName = townMonolithName;
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this.m_TownStoneName = townStoneName;
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this.m_SigilName = sigilName;
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this.m_CorruptedSigilName = corruptedSigilName;
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this.m_Monolith = monolith;
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this.m_TownStone = townStone;
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}
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public int Sort
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{
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get
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{
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return this.m_Sort;
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}
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}
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public int SigilID
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{
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get
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{
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return this.m_SigilID;
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}
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}
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public string Region
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{
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get
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{
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return this.m_Region;
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}
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}
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public string FriendlyName
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{
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get
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{
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return this.m_FriendlyName;
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}
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}
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public TextDefinition TownName
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{
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get
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{
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return this.m_TownName;
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}
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}
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public TextDefinition TownStoneHeader
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{
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get
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{
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return this.m_TownStoneHeader;
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}
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}
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public TextDefinition StrongholdMonolithName
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{
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get
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{
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return this.m_StrongholdMonolithName;
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}
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}
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public TextDefinition TownMonolithName
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{
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get
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{
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return this.m_TownMonolithName;
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}
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}
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public TextDefinition TownStoneName
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{
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get
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{
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return this.m_TownStoneName;
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}
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}
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public TextDefinition SigilName
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{
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get
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{
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return this.m_SigilName;
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}
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}
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public TextDefinition CorruptedSigilName
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{
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get
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{
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return this.m_CorruptedSigilName;
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}
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}
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public Point3D Monolith
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{
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get
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{
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return this.m_Monolith;
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}
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}
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public Point3D TownStone
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{
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get
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{
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return this.m_TownStone;
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}
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}
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}
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} |