59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System;
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namespace Server.Factions
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{
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public class StrongholdDefinition
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{
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private readonly Rectangle2D[] m_Area;
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private readonly Point3D m_JoinStone;
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private readonly Point3D m_FactionStone;
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private readonly Point3D[] m_Monoliths;
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private readonly Point3D m_CollectionBox;
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public StrongholdDefinition(Rectangle2D[] area, Point3D joinStone, Point3D factionStone, Point3D[] monoliths, Point3D collectionBox)
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{
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m_Area = area;
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m_JoinStone = joinStone;
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m_FactionStone = factionStone;
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m_Monoliths = monoliths;
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m_CollectionBox = collectionBox;
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}
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public Rectangle2D[] Area
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{
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get
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{
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return m_Area;
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}
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}
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public Point3D JoinStone
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{
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get
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{
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return m_JoinStone;
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}
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}
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public Point3D FactionStone
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{
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get
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{
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return m_FactionStone;
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}
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}
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public Point3D[] Monoliths
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{
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get
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{
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return m_Monoliths;
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}
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}
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public Point3D CollectionBox
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{
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get
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{
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return m_CollectionBox;
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}
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}
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}
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} |