95 lines
2.8 KiB
C#
95 lines
2.8 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Engines.CityLoyalty;
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using System.Linq;
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namespace Server.Items
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{
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public class BoxOfRopes : Container
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{
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public City City { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public CityLoyaltySystem CitySystem { get { return CityLoyaltySystem.GetCityInstance(City); } set { } }
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public override int LabelNumber { get { return 1152262; } } // a box of ropes
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public BoxOfRopes(City city) : base(3650)
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{
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Hue = 1944;
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Movable = false;
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City = city;
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if (CitySystem != null && CitySystem.Captain != null)
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CitySystem.Captain.Box = this;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (CityLoyaltySystem.Enabled && CityLoyaltySystem.IsSetup() && from.InRange(this.Location, 3))
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{
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if (_Cooldown == null || !_Cooldown.ContainsKey(from) || _Cooldown[from] < DateTime.UtcNow)
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{
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var rope = new GuardsmansRope();
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from.AddToBackpack(rope);
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from.SendLocalizedMessage(1152263); // You take a rope from the chest. Use it to arrest rioters and subdued raiders.
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if (_Cooldown == null)
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_Cooldown = new Dictionary<Mobile, DateTime>();
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_Cooldown[from] = DateTime.UtcNow + TimeSpan.FromSeconds(60);
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}
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else
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from.SendLocalizedMessage(1152264); // You must wait a moment before taking another rope.
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}
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else
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from.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045, from.NetState); // I can't reach that.
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}
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public static Dictionary<Mobile, DateTime> _Cooldown { get; set; }
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public static void Defrag()
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{
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if (_Cooldown == null)
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return;
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List<Mobile> list = new List<Mobile>(_Cooldown.Keys);
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foreach (Mobile m in list.Where(mob => _Cooldown[mob] < DateTime.UtcNow))
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_Cooldown.Remove(m);
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list.Clear();
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list.TrimExcess();
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}
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public BoxOfRopes(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write((int)City);
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Defrag();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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City = (City)reader.ReadInt();
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if (CitySystem != null && CitySystem.Captain != null)
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CitySystem.Captain.Box = this;
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}
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}
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} |