198 lines
6.4 KiB
C#
198 lines
6.4 KiB
C#
using System;
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using Server;
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using Server.Regions;
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using Server.Targeting;
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using Server.Engines.CannedEvil;
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using Server.Network;
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using Server.Gumps;
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using Server.Items;
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using System.Linq;
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namespace Server.Multis
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{
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public abstract class BaseBoatDeed : Item
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Direction BoatDirection { get; set; }
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public BaseBoatDeed(int id, Point3D offset)
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: base(0x14F2)
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{
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Weight = 1.0;
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if (!Core.AOS)
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LootType = LootType.Newbied;
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MultiID = id;
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Offset = offset;
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BoatDirection = Direction.North;
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}
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public BaseBoatDeed(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(MultiID);
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writer.Write(Offset);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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break;
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
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if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
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{
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from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
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}
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else if (Core.HS && BaseBoat.HasBoat(from) && !Boat.IsRowBoat)
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{
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from.SendLocalizedMessage(1116758); // You already have a ship deployed!
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}
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else if (from.Region.IsPartOf(typeof(HouseRegion)) || boat != null && (boat.GetType() == Boat.GetType() || !boat.IsRowBoat && !(this is RowBoatDeed)))
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{
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from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house.
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}
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else if (!from.HasGump(typeof(BoatPlacementGump)))
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{
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if (Core.SE)
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
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from.SendGump(new BoatPlacementGump(this, from));
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}
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}
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public abstract BaseBoat Boat { get; }
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public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d)
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{
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if (Deleted)
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{
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return;
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}
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else
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{
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Map map = from.Map;
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if (map == null)
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return;
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if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
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{
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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return;
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}
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BaseBoat b = BaseBoat.FindBoatAt(from, from.Map);
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if (from.Region.IsPartOf(typeof(HouseRegion)) || b != null && (b.GetType() == Boat.GetType() || !b.IsRowBoat && !(this is RowBoatDeed)))
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{
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from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house.
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return;
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}
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BoatDirection = d;
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BaseBoat boat = Boat;
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if (boat == null)
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return;
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID))
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{
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if (boat.IsRowBoat)
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{
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BaseBoat lastrowboat = World.Items.Values.OfType<BaseBoat>().Where(x => x.Owner == from && x.IsRowBoat && x.Map != Map.Internal && !x.GetMobilesOnBoard().Any()).OrderByDescending(y => y.Serial).FirstOrDefault();
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if (lastrowboat != null)
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lastrowboat.Delete();
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}
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else
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{
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Delete();
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}
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boat.Owner = from;
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boat.ItemID = itemID;
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if (boat is BaseGalleon)
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{
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((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat);
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((BaseGalleon)boat).BaseBoatHue = RandomBasePaintHue();
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}
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if (boat.IsClassicBoat)
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{
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uint keyValue = boat.CreateKeys(from);
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if (boat.PPlank != null)
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boat.PPlank.KeyValue = keyValue;
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if (boat.SPlank != null)
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boat.SPlank.KeyValue = keyValue;
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}
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boat.MoveToWorld(p, map);
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boat.OnAfterPlacement(true);
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var addon = LighthouseAddon.GetLighthouse(from);
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if (addon != null)
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{
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if (boat.CanLinkToLighthouse)
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from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse.
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else
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from.SendLocalizedMessage(1154597); // Failed to link to lighthouse.
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}
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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}
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}
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}
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private int RandomBasePaintHue()
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{
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if (0.6 > Utility.RandomDouble())
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{
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return Utility.RandomMinMax(1701, 1754);
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}
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return Utility.RandomMinMax(1801, 1908);
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}
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}
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}
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