90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a whipping vine corpse")]
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public class WhippingVine : BaseCreature
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{
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[Constructable]
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public WhippingVine()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a whipping vine";
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this.Body = 8;
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this.Hue = 0x851;
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this.BaseSoundID = 352;
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this.SetStr(251, 300);
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this.SetDex(76, 100);
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this.SetInt(26, 40);
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this.SetMana(0);
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this.SetDamage(7, 25);
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this.SetDamageType(ResistanceType.Physical, 70);
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this.SetDamageType(ResistanceType.Poison, 30);
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this.SetResistance(ResistanceType.Physical, 75, 85);
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this.SetResistance(ResistanceType.Fire, 15, 25);
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this.SetResistance(ResistanceType.Cold, 15, 25);
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this.SetResistance(ResistanceType.Poison, 75, 85);
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this.SetResistance(ResistanceType.Energy, 35, 45);
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this.SetSkill(SkillName.MagicResist, 70.0);
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this.SetSkill(SkillName.Tactics, 70.0);
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this.SetSkill(SkillName.Wrestling, 70.0);
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this.Fame = 1000;
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this.Karma = -1000;
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this.VirtualArmor = 45;
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this.PackReg(3);
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this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
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if (0.2 >= Utility.RandomDouble())
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this.PackItem(new ExecutionersCap());
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PackItem(new Vines()); //this is correct
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PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
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if (Utility.RandomDouble() < 0.10)
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{
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PackItem(new DecorativeVines());
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}
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}
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public WhippingVine(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |