Files
abysmal-isle/Scripts/Mobiles/Normal/SwampDragon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

383 lines
10 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a swamp dragon corpse")]
public class SwampDragon : BaseMount
{
private bool m_BardingExceptional;
private Mobile m_BardingCrafter;
private int m_BardingHP;
private bool m_HasBarding;
private CraftResource m_BardingResource;
[Constructable]
public SwampDragon()
: this("a swamp dragon")
{
}
[Constructable]
public SwampDragon(string name)
: base(name, 0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
BaseSoundID = 0x16A;
SetStr(201, 300);
SetDex(66, 85);
SetInt(61, 100);
SetHits(121, 180);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 45.1, 55.0);
SetSkill(SkillName.MagicResist, 45.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 55.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
Hue = 0x851;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public SwampDragon(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile BardingCrafter
{
get
{
return m_BardingCrafter;
}
set
{
m_BardingCrafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BardingExceptional
{
get
{
return m_BardingExceptional;
}
set
{
m_BardingExceptional = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int BardingHP
{
get
{
return m_BardingHP;
}
set
{
m_BardingHP = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasBarding
{
get
{
return m_HasBarding;
}
set
{
m_HasBarding = value;
if (m_HasBarding)
{
Hue = CraftResources.GetHue(m_BardingResource);
BodyValue = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
BodyValue = 0x31A;
ItemID = 0x3EBD;
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource BardingResource
{
get
{
return m_BardingResource;
}
set
{
m_BardingResource = value;
if (m_HasBarding)
Hue = CraftResources.GetHue(value);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int BardingMaxHP
{
get
{
switch (m_BardingResource)
{
default:
return BardingExceptional ? 12000 : 10000;
case CraftResource.DullCopper:
case CraftResource.Valorite:
return BardingExceptional ? 14500 : 12500;
case CraftResource.ShadowIron:
return BardingExceptional ? 17000 : 15000;
}
}
}
private int CalculateBardingResistance(ResistanceType type)
{
if (m_BardingResource == CraftResource.None || !m_HasBarding)
return 0;
CraftResourceInfo resInfo = CraftResources.GetInfo(m_BardingResource);
if (resInfo == null)
return 0;
CraftAttributeInfo attrs = resInfo.AttributeInfo;
if (attrs == null)
return 0;
int expBonus = BardingExceptional ? 1 : 0;
int resBonus = 0;
switch (type)
{
default:
case ResistanceType.Physical: resBonus = Math.Max(5, attrs.ArmorPhysicalResist); break;
case ResistanceType.Fire: resBonus = Math.Max(3, attrs.ArmorFireResist); break;
case ResistanceType.Cold: resBonus = Math.Max(2, attrs.ArmorColdResist); break;
case ResistanceType.Poison: resBonus = Math.Max(3, attrs.ArmorPoisonResist); break;
case ResistanceType.Energy: resBonus = Math.Max(2, attrs.ArmorEnergyResist); break;
}
return (resBonus + expBonus) * 5;
}
public override int GetResistance(ResistanceType type)
{
return base.GetResistance(type) + CalculateBardingResistance(type);
}
public override bool ReacquireOnMovement
{
get
{
return true;
}
}
public override bool AutoDispel
{
get
{
return !Controlled;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override int Meat
{
get
{
return 19;
}
}
public override int Hides
{
get
{
return 20;
}
}
public override int Scales
{
get
{
return 5;
}
}
public override ScaleType ScaleType
{
get
{
return ScaleType.Green;
}
}
public override bool CanAngerOnTame
{
get
{
return true;
}
}
public override bool OverrideBondingReqs()
{
return true;
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
{
if (PetTrainingHelper.Enabled)
{
var profile = PetTrainingHelper.GetAbilityProfile(this);
if (profile != null && profile.HasCustomized())
{
return base.GetControlChance(m, useBaseSkill);
}
}
return 1.0;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_HasBarding && m_BardingExceptional && m_BardingCrafter != null)
{
list.Add(1060853, m_BardingCrafter.Name); // armor exceptionally crafted by ~1_val~
}
if (m_HasBarding)
{
list.Add(1115719, m_BardingHP.ToString()); // armor points: ~1_val~
}
}
public override void OnRiderDamaged(Mobile from, ref int amount, bool willKill)
{
base.OnRiderDamaged(from, ref amount, willKill);
if (Rider == null)
return;
if ((from == null || !from.Player) && Rider.Player && Rider.Mount == this)
{
if (HasBarding)
{
int percent = (BardingExceptional ? 20 : 10);
int absorbed = AOS.Scale(amount, percent);
amount -= absorbed;
// Mondain's Legacy mod
if (!(this is ParoxysmusSwampDragon))
BardingHP -= absorbed;
if (BardingHP < 0)
{
HasBarding = false;
BardingHP = 0;
Rider.SendLocalizedMessage(1053031); // Your dragon's barding has been destroyed!
}
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((bool)m_BardingExceptional);
writer.Write((Mobile)m_BardingCrafter);
writer.Write((bool)m_HasBarding);
writer.Write((int)m_BardingHP);
writer.Write((int)m_BardingResource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_BardingExceptional = reader.ReadBool();
m_BardingCrafter = reader.ReadMobile();
m_HasBarding = reader.ReadBool();
m_BardingHP = reader.ReadInt();
m_BardingResource = (CraftResource)reader.ReadInt();
break;
}
}
if (Hue == 0 && !m_HasBarding)
Hue = 0x851;
if (BaseSoundID == -1)
BaseSoundID = 0x16A;
}
}
}