122 lines
3.2 KiB
C#
122 lines
3.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a slith corpse")]
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public class StoneSlith : BaseCreature
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{
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[Constructable]
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public StoneSlith()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a stone slith";
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Body = 734;
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SetStr(250, 300);
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SetDex(76, 90);
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SetInt(34, 69);
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SetHits(154, 166);
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SetStam(76, 90);
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SetMana(34, 69);
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SetDamage(6, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 55);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 86.8, 95.1);
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SetSkill(SkillName.Tactics, 82.6, 88.6);
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SetSkill(SkillName.Wrestling, 75.8, 87.4);
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SetSkill(SkillName.Anatomy, 0.0, 2.9);
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 65.1;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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SetSpecialAbility(SpecialAbility.GraspingClaw);
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SetSpecialAbility(SpecialAbility.TailSwipe);
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}
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public StoneSlith(Serial serial)
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: base(serial)
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{
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}
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public override int DragonBlood { get { return 6; } }
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public override int Meat
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{
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get { return 1; }
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}
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//public override int DragonBlood{ get{ return 6; } }
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public override int Hides
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{
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get { return 12; }
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}
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public override HideType HideType
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{
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get { return HideType.Spined; }
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Controlled && Utility.RandomDouble() <= 0.005)
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{
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c.DropItem(new StoneSlithClaw());
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}
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if (!Controlled && Utility.RandomDouble() < 0.05)
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{
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c.DropItem(new SlithEye());
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}
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if (!Controlled && Utility.RandomDouble() < 0.25)
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{
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switch (Utility.Random(2))
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{
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case 0:
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c.DropItem(new AncientPotteryFragments());
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break;
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case 1:
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c.DropItem(new TatteredAncientScroll());
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break;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 0)
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{
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SetSpecialAbility(SpecialAbility.GraspingClaw);
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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}
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}
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}
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