80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal corpse")]
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public class SkeletalMage : BaseCreature
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{
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[Constructable]
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public SkeletalMage()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a skeletal mage";
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Body = 148;
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BaseSoundID = 451;
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SetStr(76, 100);
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SetDex(56, 75);
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SetInt(186, 210);
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SetHits(46, 60);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 60.1, 70.0);
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SetSkill(SkillName.Magery, 60.1, 70.0);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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SetSkill(SkillName.Necromancy, 89, 99.1);
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SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 38;
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PackReg(3);
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PackNecroReg(3, 10);
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PackItem(new Bone());
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}
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public SkeletalMage(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune { get { return true; } }
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Potions);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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