110 lines
2.9 KiB
C#
110 lines
2.9 KiB
C#
using System;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public class SkeletalCatStatue : Item, ICreatureStatuette
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{
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public override int LabelNumber { get { return 1158462; } } // Skeletal Cat
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public Type CreatureType { get { return typeof(SkeletalCat); } }
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[Constructable]
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public SkeletalCatStatue()
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: base(0xA138)
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{
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LootType = LootType.Blessed;
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}
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public SkeletalCatStatue(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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from.SendGump(new ConfirmMountStatuetteGump(this));
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else
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a Skeletal Cat corpse")]
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public class SkeletalCat : BaseMount
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{
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[Constructable]
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public SkeletalCat()
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: this("Skeletal Cat")
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{
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}
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[Constructable]
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public SkeletalCat(string name)
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: base(name, 1441, 16080, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = 229;
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SetStr(400);
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SetDex(125);
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SetInt(50, 55);
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SetHits(240);
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SetMana(0);
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SetDamage(1, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 25.0, 30.0);
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SetSkill(SkillName.Tactics, 30.0, 40.0);
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SetSkill(SkillName.Wrestling, 30.0, 35.0);
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Fame = 300;
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Karma = 300;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 30.0;
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}
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public SkeletalCat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat { get { return 3; } }
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public override int Hides { get { return 10; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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