345 lines
7.2 KiB
C#
345 lines
7.2 KiB
C#
#region References
|
|
using System;
|
|
using System.Collections;
|
|
|
|
using Server.Items;
|
|
using Server.Spells;
|
|
#endregion
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a savage corpse")]
|
|
public class SavageShaman : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public SavageShaman()
|
|
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = NameList.RandomName("savage shaman");
|
|
|
|
Female = true;
|
|
Body = 186;
|
|
|
|
SetStr(126, 145);
|
|
SetDex(91, 110);
|
|
SetInt(161, 185);
|
|
|
|
SetDamage(4, 10);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 30, 40);
|
|
SetResistance(ResistanceType.Fire, 20, 30);
|
|
SetResistance(ResistanceType.Cold, 20, 30);
|
|
SetResistance(ResistanceType.Poison, 20, 30);
|
|
SetResistance(ResistanceType.Energy, 40, 50);
|
|
|
|
SetSkill(SkillName.EvalInt, 77.5, 100.0);
|
|
SetSkill(SkillName.Fencing, 62.5, 85.0);
|
|
SetSkill(SkillName.Macing, 62.5, 85.0);
|
|
SetSkill(SkillName.Magery, 72.5, 95.0);
|
|
SetSkill(SkillName.Meditation, 77.5, 100.0);
|
|
SetSkill(SkillName.MagicResist, 77.5, 100.0);
|
|
SetSkill(SkillName.Swords, 62.5, 85.0);
|
|
SetSkill(SkillName.Tactics, 62.5, 85.0);
|
|
SetSkill(SkillName.Wrestling, 62.5, 85.0);
|
|
|
|
Fame = 1000;
|
|
Karma = -1000;
|
|
|
|
PackReg(10, 15);
|
|
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
|
|
|
|
if (0.1 > Utility.RandomDouble())
|
|
{
|
|
PackItem(new TribalBerry());
|
|
}
|
|
|
|
AddItem(new BoneArms());
|
|
AddItem(new BoneLegs());
|
|
AddItem(new DeerMask());
|
|
}
|
|
|
|
public SavageShaman(Serial serial)
|
|
: base(serial)
|
|
{ }
|
|
|
|
public override int Meat { get { return 1; } }
|
|
public override bool AlwaysMurderer { get { return true; } }
|
|
public override bool ShowFameTitle { get { return false; } }
|
|
public override TribeType Tribe { get { return TribeType.Savage; } }
|
|
|
|
public override OppositionGroup OppositionGroup
|
|
{
|
|
get
|
|
{
|
|
return OppositionGroup.SavagesAndOrcs;
|
|
}
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Average);
|
|
}
|
|
|
|
public override bool IsEnemy(Mobile m)
|
|
{
|
|
if (m.BodyMod == 183 || m.BodyMod == 184)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return base.IsEnemy(m);
|
|
}
|
|
|
|
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
|
{
|
|
base.AggressiveAction(aggressor, criminal);
|
|
|
|
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
|
|
{
|
|
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
|
aggressor.BodyMod = 0;
|
|
aggressor.HueMod = -1;
|
|
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
|
aggressor.PlaySound(0x307);
|
|
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
|
|
|
|
if (aggressor is PlayerMobile)
|
|
{
|
|
((PlayerMobile)aggressor).SavagePaintExpiration = TimeSpan.Zero;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
|
|
{
|
|
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
|
|
to is LesserHiryu || to is Daemon)
|
|
{
|
|
damage *= 3;
|
|
}
|
|
}
|
|
|
|
public override void OnGotMeleeAttack(Mobile attacker)
|
|
{
|
|
base.OnGotMeleeAttack(attacker);
|
|
|
|
if (0.1 > Utility.RandomDouble())
|
|
{
|
|
BeginSavageDance();
|
|
}
|
|
}
|
|
|
|
public void BeginSavageDance()
|
|
{
|
|
if (Map == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ArrayList list = new ArrayList();
|
|
IPooledEnumerable eable = GetMobilesInRange(8);
|
|
|
|
foreach (Mobile m in eable)
|
|
{
|
|
if (m != this && m is SavageShaman)
|
|
{
|
|
list.Add(m);
|
|
}
|
|
}
|
|
eable.Free();
|
|
|
|
Animate(111, 5, 1, true, false, 0); // Do a little dance...
|
|
|
|
if (AIObject != null)
|
|
{
|
|
AIObject.NextMove = Core.TickCount + 1000;
|
|
}
|
|
|
|
if (list.Count >= 3)
|
|
{
|
|
for (int i = 0; i < list.Count; ++i)
|
|
{
|
|
SavageShaman dancer = (SavageShaman)list[i];
|
|
|
|
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
|
|
|
|
if (dancer.AIObject != null)
|
|
{
|
|
dancer.AIObject.NextMove = Core.TickCount + 1000;
|
|
}
|
|
}
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
|
|
}
|
|
}
|
|
|
|
public void EndSavageDance()
|
|
{
|
|
if (Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ArrayList list = new ArrayList();
|
|
IPooledEnumerable eable = GetMobilesInRange(8);
|
|
|
|
foreach (Mobile m in eable)
|
|
{
|
|
list.Add(m);
|
|
}
|
|
eable.Free();
|
|
|
|
if (list.Count > 0)
|
|
{
|
|
switch (Utility.Random(3))
|
|
{
|
|
case 0: /* greater heal */
|
|
{
|
|
foreach (Mobile m in list)
|
|
{
|
|
bool isFriendly = (m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback);
|
|
|
|
if (!isFriendly)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
DoBeneficial(m);
|
|
|
|
// Algorithm: (40% of magery) + (1-10)
|
|
|
|
int toHeal = (int)(Skills[SkillName.Magery].Value * 0.4);
|
|
toHeal += Utility.Random(1, 10);
|
|
|
|
m.Heal(toHeal, this);
|
|
|
|
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
|
|
m.PlaySound(0x202);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 1: /* lightning */
|
|
{
|
|
foreach (Mobile m in list)
|
|
{
|
|
bool isFriendly = (m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback);
|
|
|
|
if (isFriendly)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!CanBeHarmful(m))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
DoHarmful(m);
|
|
|
|
double damage;
|
|
|
|
if (Core.AOS)
|
|
{
|
|
int baseDamage = 6 + (int)(Skills[SkillName.EvalInt].Value / 5.0);
|
|
|
|
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
|
|
}
|
|
else
|
|
{
|
|
damage = Utility.Random(12, 9);
|
|
}
|
|
|
|
m.BoltEffect(0);
|
|
|
|
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 2: /* poison */
|
|
{
|
|
foreach (Mobile m in list)
|
|
{
|
|
bool isFriendly = (m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback);
|
|
|
|
if (isFriendly)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!CanBeHarmful(m))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
DoHarmful(m);
|
|
|
|
if (m.Spell != null)
|
|
{
|
|
m.Spell.OnCasterHurt();
|
|
}
|
|
|
|
m.Paralyzed = false;
|
|
|
|
double total = Skills[SkillName.Magery].Value + Skills[SkillName.Poisoning].Value;
|
|
|
|
double dist = GetDistanceToSqrt(m);
|
|
|
|
if (dist >= 3.0)
|
|
{
|
|
total -= (dist - 3.0) * 10.0;
|
|
}
|
|
|
|
int level;
|
|
|
|
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
|
|
{
|
|
level = 3;
|
|
}
|
|
else if (total > 170.0)
|
|
{
|
|
level = 2;
|
|
}
|
|
else if (total > 130.0)
|
|
{
|
|
level = 1;
|
|
}
|
|
else
|
|
{
|
|
level = 0;
|
|
}
|
|
|
|
m.ApplyPoison(this, Poison.GetPoison(level));
|
|
|
|
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
|
|
m.PlaySound(0x474);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|