Files
abysmal-isle/Scripts/Mobiles/Normal/RestlessSoul.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

137 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Quests;
using Server.Engines.Quests.Haven;
namespace Server.Mobiles
{
[CorpseName("a ghostly corpse")]
public class RestlessSoul : BaseCreature
{
[Constructable]
public RestlessSoul()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
this.Name = "restless soul";
this.Body = 0x3CA;
this.Hue = 0x453;
this.SetStr(26, 40);
this.SetDex(26, 40);
this.SetInt(26, 40);
this.SetHits(16, 24);
this.SetDamage(1, 10);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 15, 25);
this.SetResistance(ResistanceType.Fire, 5, 15);
this.SetResistance(ResistanceType.Cold, 25, 40);
this.SetResistance(ResistanceType.Poison, 5, 10);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.MagicResist, 20.1, 30.0);
this.SetSkill(SkillName.Swords, 20.1, 30.0);
this.SetSkill(SkillName.Tactics, 20.1, 30.0);
this.SetSkill(SkillName.Wrestling, 20.1, 30.0);
this.Fame = 500;
this.Karma = -500;
this.VirtualArmor = 6;
}
public RestlessSoul(Serial serial)
: base(serial)
{
}
public override bool AlwaysAttackable
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 2;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Poor);
}
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
for (int i = 0; i < list.Count; ++i)
{
if (list[i] is ContextMenus.PaperdollEntry)
list.RemoveAt(i--);
}
}
public override int GetIdleSound()
{
return 0x107;
}
public override int GetAngerSound()
{
return 0x1BF;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override bool IsEnemy(Mobile m)
{
PlayerMobile player = m as PlayerMobile;
if (player != null && this.Map == Map.Trammel && this.X >= 5199 && this.X <= 5271 && this.Y >= 1812 && this.Y <= 1865) // Schmendrick's cave
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective)))
{
return false;
}
}
return base.IsEnemy(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}