88 lines
2.0 KiB
C#
88 lines
2.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Misc;
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using Server.Spells;
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using Server.Spells.Third;
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using Server.Spells.Sixth;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a renegade changeling corpse" )]
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public class RenegadeChangeling : Changeling
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{
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[Constructable]
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public RenegadeChangeling()
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{
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Name = "a renegade changeling";
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Body = 264;
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BaseSoundID = 0x470;
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SetStr( 180, 200 );
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SetDex( 300, 330 );
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SetInt( 500, 550 );
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SetHits( 2500, 3000 );
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SetStam( 212, 262 );
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SetMana( 317, 399 );
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SetDamage( 22, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Wrestling, 120.0, 130.0 );
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SetSkill(SkillName.Tactics, 120.0, 130.0);
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SetSkill(SkillName.MagicResist, 120.0, 150.0);
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SetSkill( SkillName.Magery, 110, 120 );
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SetSkill(SkillName.EvalInt, 110, 120);
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SetSkill(SkillName.Meditation, 110, 120);
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for(int i = 0; i < Utility.RandomMinMax(1, 7); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.RegularScrollTypes.Length, SpellbookType.Regular));
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}
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PackItem( new Arrow( 35 ) );
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PackItem( new Bolt( 25 ) );
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PackGem( 2 );
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Fame = 18900;
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Karma = -18900;
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}
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public RenegadeChangeling(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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