Files
abysmal-isle/Scripts/Mobiles/Normal/MilitiaFighter.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

165 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Haven
{
public class MilitiaFighter : BaseCreature
{
[Constructable]
public MilitiaFighter()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.InitStats(40, 30, 5);
this.Title = "the Militia Fighter";
this.SpeechHue = Utility.RandomDyedHue();
this.Hue = Utility.RandomSkinHue();
this.Female = false;
this.Body = 0x190;
this.Name = NameList.RandomName("male");
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, this.HairHue);
this.AddItem(new ThighBoots(0x1BB));
this.AddItem(new LeatherChest());
this.AddItem(new LeatherArms());
this.AddItem(new LeatherLegs());
this.AddItem(new LeatherCap());
this.AddItem(new LeatherGloves());
this.AddItem(new LeatherGorget());
Item weapon;
switch ( Utility.Random(6) )
{
case 0:
weapon = new Broadsword();
break;
case 1:
weapon = new Cutlass();
break;
case 2:
weapon = new Katana();
break;
case 3:
weapon = new Longsword();
break;
case 4:
weapon = new Scimitar();
break;
default:
weapon = new VikingSword();
break;
}
weapon.Movable = false;
this.AddItem(weapon);
Item shield = new BronzeShield();
shield.Movable = false;
this.AddItem(shield);
this.SetSkill(SkillName.Swords, 20.0);
}
public MilitiaFighter(Serial serial)
: base(serial)
{
}
public override bool ClickTitle{ get{ return false; } }
public override bool IsEnemy(Mobile m)
{
if (m.Player || m is BaseVendor)
return false;
if (m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
Mobile master = bc.GetMaster();
if (master != null)
return this.IsEnemy(master);
}
return m.Karma < 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MilitiaFighterCorpse : Corpse
{
public MilitiaFighterCorpse(Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems)
: base(owner, hair, facialhair, equipItems)
{
}
public MilitiaFighterCorpse(Serial serial)
: base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (this.ItemID == 0x2006) // Corpse form
{
list.Add("a human corpse");
list.Add(1049318, this.Name); // the remains of ~1_NAME~ the militia fighter
}
else
{
list.Add(1049319); // the remains of a militia fighter
}
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(Server.Misc.NotorietyHandlers.CorpseNotoriety(from, this));
if (this.ItemID == 0x2006) // Corpse form
from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049318, "", this.Name)); // the remains of ~1_NAME~ the militia fighter
else
from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049319, "", "")); // the remains of a militia fighter
}
public override void Open(Mobile from, bool checkSelfLoot)
{
if (from.InRange(this.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(1049661, "", 0x22); // Thinking about his sacrifice, you can't bring yourself to loot the body of this militia fighter.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}