106 lines
2.7 KiB
C#
106 lines
2.7 KiB
C#
using System;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[CorpseName("a meer corpse")]
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public class MeerWarrior : BaseCreature
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{
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[Constructable]
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public MeerWarrior()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a meer warrior";
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this.Body = 771;
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this.SetStr(86, 100);
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this.SetDex(186, 200);
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this.SetInt(86, 100);
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this.SetHits(52, 60);
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this.SetDamage(12, 19);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 35, 45);
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this.SetResistance(ResistanceType.Fire, 5, 15);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.MagicResist, 91.0, 100.0);
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this.SetSkill(SkillName.Tactics, 91.0, 100.0);
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this.SetSkill(SkillName.Wrestling, 91.0, 100.0);
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this.VirtualArmor = 22;
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this.Fame = 2000;
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this.Karma = 5000;
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}
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public MeerWarrior(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (from != null && !willKill && amount > 3 && !this.InRange(from, 7))
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{
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this.MovingEffect(from, 0xF51, 10, 0, false, false);
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SpellHelper.Damage(TimeSpan.FromSeconds(1.0), from, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
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}
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base.OnDamage(amount, from, willKill);
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}
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public override int GetHurtSound()
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{
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return 0x156;
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}
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public override int GetDeathSound()
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{
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return 0x15C;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |