164 lines
4.3 KiB
C#
164 lines
4.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunSummoner : BaseCreature
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{
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[Constructable]
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public KhaldunSummoner()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Body = 0x190;
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this.Name = "Zealot of Khaldun";
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this.Title = "the Summoner";
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this.SetStr(351, 400);
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this.SetDex(101, 150);
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this.SetInt(502, 700);
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this.SetHits(421, 480);
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this.SetDamage(5, 15);
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this.SetDamageType(ResistanceType.Physical, 75);
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this.SetDamageType(ResistanceType.Cold, 25);
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this.SetResistance(ResistanceType.Physical, 35, 40);
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this.SetResistance(ResistanceType.Fire, 25, 30);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.EvalInt, 100.0);
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this.SetSkill(SkillName.Meditation, 120.1, 130.0);
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this.VirtualArmor = 36;
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this.Fame = 10000;
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this.Karma = -10000;
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LeatherGloves gloves = new LeatherGloves();
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gloves.Hue = 0x66D;
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this.AddItem(gloves);
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BoneHelm helm = new BoneHelm();
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helm.Hue = 0x835;
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this.AddItem(helm);
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Necklace necklace = new Necklace();
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necklace.Hue = 0x66D;
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this.AddItem(necklace);
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Cloak cloak = new Cloak();
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cloak.Hue = 0x66D;
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this.AddItem(cloak);
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Kilt kilt = new Kilt();
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kilt.Hue = 0x66D;
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this.AddItem(kilt);
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Sandals sandals = new Sandals();
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sandals.Hue = 0x66D;
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this.AddItem(sandals);
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}
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public KhaldunSummoner(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override int GetIdleSound()
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{
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return 0x184;
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}
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public override int GetAngerSound()
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{
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return 0x286;
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}
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public override int GetDeathSound()
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{
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return 0x288;
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}
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public override int GetHurtSound()
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{
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return 0x19F;
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}
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public override bool OnBeforeDeath()
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{
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BoneMagi rm = new BoneMagi();
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rm.Team = this.Team;
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rm.Combatant = this.Combatant;
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rm.NoKillAwards = true;
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if (rm.Backpack == null)
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{
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Backpack pack = new Backpack();
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pack.Movable = false;
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rm.AddItem(pack);
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}
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for (int i = 0; i < 2; i++)
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{
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LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this));
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LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
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}
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Effects.PlaySound(this, this.Map, this.GetDeathSound());
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Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 30, 10, 0x835, 0);
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rm.MoveToWorld(this.Location, this.Map);
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this.Delete();
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |