105 lines
2.5 KiB
C#
105 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a hell cat corpse")]
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[TypeAlias("Server.Mobiles.Hellcat")]
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public class HellCat : BaseCreature
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{
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[Constructable]
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public HellCat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a hell cat";
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Body = 0xC9;
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Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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BaseSoundID = 0x69;
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SetStr(51, 100);
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SetDex(52, 150);
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SetInt(13, 85);
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SetHits(48, 67);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 80, 90);
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SetResistance(ResistanceType.Energy, 15, 20);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 40.1, 55.0);
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SetSkill(SkillName.Wrestling, 30.1, 40.0);
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SetSkill(SkillName.Necromancy, 18.0);
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SetSkill(SkillName.SpiritSpeak, 18.0);
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public HellCat(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Feline;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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