71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a gremlin corpse")]
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public class Gremlin : BaseCreature
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{
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[Constructable]
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public Gremlin()
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: base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a gremlin";
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Body = 724;
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SetStr(106);
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SetDex(130);
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SetInt(36);
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SetHits(70);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 26);
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SetResistance(ResistanceType.Fire, 36);
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SetResistance(ResistanceType.Cold, 22);
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SetResistance(ResistanceType.Poison, 17);
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SetResistance(ResistanceType.Energy, 30);
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SetSkill(SkillName.Anatomy, 78.5);
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SetSkill(SkillName.MagicResist, 82.5);
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SetSkill(SkillName.Tactics, 65.3);
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(60, 80)));
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PackItem(new Apple(5));
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}
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public Gremlin(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.01)
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c.DropItem(new LuckyCoin());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |