88 lines
2.0 KiB
C#
88 lines
2.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a mongbat corpse")]
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public class GreaterMongbat : BaseCreature
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{
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[Constructable]
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public GreaterMongbat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a greater mongbat";
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this.Body = 39;
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this.BaseSoundID = 422;
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this.SetStr(56, 80);
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this.SetDex(61, 80);
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this.SetInt(26, 50);
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this.SetHits(34, 48);
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this.SetStam(61, 80);
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this.SetMana(26, 50);
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this.SetDamage(5, 7);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 25);
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this.SetSkill(SkillName.MagicResist, 15.1, 30.0);
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this.SetSkill(SkillName.Tactics, 35.1, 50.0);
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this.SetSkill(SkillName.Wrestling, 20.1, 35.0);
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this.Fame = 450;
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this.Karma = -450;
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this.VirtualArmor = 10;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 71.1;
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}
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public GreaterMongbat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 6;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |