111 lines
3.4 KiB
C#
111 lines
3.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dragon corpse")]
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public class FrostDragon : BaseCreature, IAuraCreature
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{
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[Constructable]
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public FrostDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a frost dragon";
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Body = Utility.RandomList(12, 59);
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BaseSoundID = 362;
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Hue = Utility.RandomMinMax(1319, 1327);
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SetStr(1300, 1400);
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SetDex(100, 125);
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SetInt(600, 700);
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SetHits(2050, 2250);
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SetDamage(24, 33);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 85, 92);
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SetResistance(ResistanceType.Fire, 55, 70);
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SetResistance(ResistanceType.Cold, 85, 95);
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SetResistance(ResistanceType.Poison, 65, 70);
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SetResistance(ResistanceType.Energy, 65, 75);
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SetSkill(SkillName.EvalInt, 50, 60);
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SetSkill(SkillName.Magery, 120, 130);
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SetSkill(SkillName.MagicResist, 115, 135);
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SetSkill(SkillName.Tactics, 120, 135);
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SetSkill(SkillName.Wrestling, 120, 130);
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SetSkill(SkillName.Meditation, 1, 50);
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Fame = 25000;
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Karma = -25000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 105.0;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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SetAreaEffect(AreaEffect.AuraDamage);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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AddLoot(LootPack.Gems, 8);
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}
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public override void OnAfterTame(Mobile tamer)
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{
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Title = null;
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base.OnAfterTame(tamer);
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}
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public override bool CanAngerOnTame { get { return true; } }
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public override bool StatLossAfterTame { get { return true; } }
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public override bool ReacquireOnMovement { get { return !Controlled; } }
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public override bool AutoDispel { get { return !Controlled; } }
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public override int TreasureMapLevel { get { return 4; } }
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public override int Meat { get { return 19; } }
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public override int Hides { get { return 33; } }
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public override HideType HideType { get { return HideType.Barbed; } }
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public override int DragonBlood { get { return 8; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public void AuraEffect(Mobile m)
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{
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m.FixedParticles(0x374A, 10, 30, 5052, Hue, 0, EffectLayer.Waist);
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m.PlaySound(0x5C6);
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m.SendLocalizedMessage(1008111); // : The intense cold is damaging you!
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}
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public FrostDragon(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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}
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}
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}
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