98 lines
2.4 KiB
C#
98 lines
2.4 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("the remains of an enraged colossus")]
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public class EnragedColossus : BaseCreature
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{
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[Constructable]
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public EnragedColossus()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.5)
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{
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this.Name = "Rising Colossus";
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this.Body = 829;
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this.SetStr(600);
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this.SetDex(70);
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this.SetInt(80);
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this.SetDamage(18, 21);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 56, 63);
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this.SetResistance(ResistanceType.Fire, 29, 30);
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this.SetResistance(ResistanceType.Cold, 53, 54);
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this.SetResistance(ResistanceType.Poison, 54, 58);
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this.SetResistance(ResistanceType.Energy, 26, 29);
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this.SetSkill(SkillName.MagicResist, 115.0, 140.0);
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this.SetSkill(SkillName.Tactics, 120.0, 130.0);
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this.SetSkill(SkillName.Wrestling, 120.0, 140);
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this.VirtualArmor = 58;
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this.ControlSlots = 5;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 4);
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this.AddLoot(LootPack.Gems, 8);
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}
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public EnragedColossus(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 125.0;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}// Immune to poison?
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public override int GetAttackSound()
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{
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return 0x627;
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}
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public override int GetHurtSound()
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{
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return 0x629;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |