116 lines
2.9 KiB
C#
116 lines
2.9 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a dream wraith corpse")]
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public class DreamWraith : BaseCreature
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{
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[Constructable]
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public DreamWraith()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a Dream Wraith";
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Body = 740;
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//Hue = 0;
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BaseSoundID = 0x482;
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SetStr(200, 300);
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SetDex(100, 200);
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SetInt(600, 700);
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SetHits(550, 650);
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SetDamage(18, 25);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Cold, 45);
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SetDamageType(ResistanceType.Energy, 45);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 30, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Necromancy, 100.0, 120.0);
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SetSkill(SkillName.SpiritSpeak, 100.0, 120.0);
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SetSkill(SkillName.Anatomy, 0.0, 10.0);
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SetSkill(SkillName.EvalInt, 100.0, 120.0);
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SetSkill(SkillName.Magery, 100.0, 120.0);
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SetSkill(SkillName.Meditation, 100.0, 110.0);
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SetSkill(SkillName.MagicResist, 120.0, 150.0);
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SetSkill(SkillName.Tactics, 70.0, 80.0);
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SetSkill(SkillName.Wrestling, 90.0, 100.0);
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackReg(10);
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}
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public DreamWraith(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override int GetIdleSound()
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{
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return 0x5F4;
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}
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public override int GetAngerSound()
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{
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return 0x5F1;
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}
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public override int GetDeathSound()
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{
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return 0x5F2;
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}
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public override int GetHurtSound()
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{
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return 0x5F3;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |